Mules

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Révision datée du 11 décembre 2019 à 02:27 par Lex (discussion | contributions) (Reformat)

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Mules are mounts that transport cargo in small crates.[2][3][4] Larger sized crates cannot be transported by mule.[2]

Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[2]Steven Sharif
  • Crates carried by mules can be added to "in the wild".[3]
Q: Can people put crafted bags on their mules?
A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[3]Steven Sharif

Breeding

Moonstrider Mule mount color schemes.

Many species of mules will be breedable.[6]

  • There will be smaller mules.[7]

Carrying capacity

Les limites d'inventaire personnel[9][10] sont liées à un sac à dos.[11] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[12][13]

  • Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[14]
  • Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[15]
    • En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[16]

La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[16]

  • L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[16][17]
  • L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[16]

Les piles d'objets auront en général des limites de quantité selon le type d'objet.[12]

  • La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[12]

Stockage

Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[18][19][20]

Items dropped on player death

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[23][24][25][26][27]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[31]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[32]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[32][33]
  • Death by falling is possible.[37]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[37]
  • Death by drowning is possible.[38][39]
    • Players that drown will respawn on shore.[38]

Artwork

Voir également

Les références