Tables de Butin

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Révision datée du 4 octobre 2018 à 23:43 par Lex (discussion | contributions) (Created)

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Tables de Butin (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][3]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[22]

Crafted items

Artisanat UI. Alpha-1 capture d'écran. Crédit image: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[24][25][26][15][27][28]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[15]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[17]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[40]

Pillage

Alpha-2 looting UI preview.[1]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[1]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[41]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[42][43][44]

  • Group loot rules are defined on a per-rarity basis.[1]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[41]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[45]
  • There won't be auto-looting pets.[46]
  • It will be possible to kick a player from a party prior to them acquiring loot.[47]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[47]Steven Sharif
Free-for-all.[44]
  • Whoever is first to loot gets the loot.[42]
Lootmaster.[1][44]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[44]
Round-robin.[1][44]
Need or greed.[1][44]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
Bidding system.[44]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[44]
    • The highest bidder wins the item.[44]
    • The gold then goes into a pool that is split among the rest of the party members.[44]

Loot tagging

Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[49][43]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[49][43]
    • These numbers will be balanced based on testing.[49]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[49][43]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[49]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[50]Steven Sharif

AoE looting

L'AoE (effet de zone) permettant l'obtention de butin n'est pas inclus dans le système d'obtention de butin au moment de la rédaction ce cet article. Cela sera peut-être ajouté selon les retours.[51]

Caravan looting

Les Caravanes créent une zone de JcJ ouverte qui marque les joueurs pour le combat (violet).[53]

  • Les joueurs auront la possibilité de déclarer leurs intentions d'attaquer, défendre ou d'ignorer grâce à une Interface utilisateur.[54][55]
  • Un groupe devra attaquer une caravane avec succès.[56][57]
  • Une caravane persistera dans le monde pendant une période de 5 à 10 minutes si son propriétaire se déconnecte ou s'il est déconnecté du serveur.[58]

Monnaie

La monnaie de base du jeu est appelée or.[4][5]

Mount and pet drops

Les montures et familiers sont droppés par les Boss mondiaux avec un taux d'obtention très rare.[61]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[62]

Mort du joueur

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[64][8][9][10][4]

  • These ash piles are immediately lootable by any player.[8]
It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[68]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[69]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[69][70]
  • Death by falling is possible.[73]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[73]
  • Death by drowning is possible.[74][75]
    • Players that drown will respawn on shore.[74]

Item rendering

Items that are dragged out of a player's inventory are destroyed.[76]

  • Allowing player-dropped items (such as Equipement and Monnaie) to exist in the world is likely not going to be allowed.[76][77]

Voir également

Les références

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Vidéo, 2023-01-27 (16:44).
  2. 2.0 2.1 Entrevue, 2020-07-19 (8:43).
  3. 3.0 3.1 February 8, 2019 - Questions and Answers.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Entrevue, 2020-07-18 (27:11).
  5. 5.0 5.1 Direct, 2017-05-24 (44:14).
  6. steven-glint.png
  7. 7.0 7.1 Entrevue, 2023-09-10 (53:47).
  8. 8.0 8.1 8.2 8.3 Direct, 2021-03-26 (1:07:33).
  9. 9.0 9.1 a419c5398b542a713545e4f393d67215.png
  10. 10.0 10.1 Podcast, 2017-05-05 (43:05).
  11. steven-glint-rarity-level.png
  12. Entrevue, 2020-07-20 (21:57).
  13. Direct, 2018-04-8 (PM) (55:49).
  14. Entrevue, 2020-07-18 (1:00:15).
  15. 15.0 15.1 15.2 15.3 Direct, 2022-06-30 (1:18:55).
  16. Direct, 2020-07-25 (46:08).
  17. 17.0 17.1 17.2 Direct, 2020-12-22 (1:15:01).
  18. Direct, 2017-05-03 (35:25).
  19. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  20. Direct, 2022-05-27 (1:14:46).
  21. Vidéo, 2022-05-27 (2:21).
  22. 22.0 22.1 Direct, 2024-02-29 (1:22:09).
  23. Podcast, 2018-08-04 (1:44:54).
  24. 24.0 24.1 steven-completed-items.png
  25. steven-workstations.png
  26. Direct, 2023-04-07 (31:49).
  27. Direct, 2020-01-30 (1:38:26).
  28. Direct, 2017-05-12 (1:00:18).
  29. steven-completed-items2.png
  30. Entrevue, 2023-09-10 (47:13).
  31. craftedbossloot.png
  32. 32.0 32.1 Direct, 2017-05-10 (14:45).
  33. 33.0 33.1 33.2 Direct, 2020-11-30 (1:05:22).
  34. Podcast, 2018-08-04 (59:58).
  35. steven-crafting-stats.png
  36. Direct, 2023-11-30 (1:40:11).
  37. Direct, 2017-05-24 (24:19).
  38. crafting-corruption.png
  39. craftersname.png
  40. About Ashes of Creation.
  41. 41.0 41.1 Vidéo, 2023-01-27 (32:01).
  42. 42.0 42.1 Direct, 2020-11-30 (1:01:40).
  43. 43.0 43.1 43.2 43.3 Direct, 2020-07-25 (1:24:56).
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 Group dynamics blog.
  45. Direct, 2023-01-27 (1:08:06).
  46. Direct, 2022-04-29 (1:04:52).
  47. 47.0 47.1 Direct, 2023-05-31 (1:07:45).
  48. Direct, 2020-11-30 (1:12:03).
  49. 49.0 49.1 49.2 49.3 49.4 Direct, 2022-03-31 (1:23:06).
  50. Direct, 2022-06-30 (1:16:22).
  51. Direct, 2017-05-15 (48:30).
  52. Direct, 2020-03-28 (1:27:28).
  53. caravan zone.png
  54. caravan UI.png
  55. Direct, 2017-05-22 (40:40).
  56. Direct, 2017-05-15 (45:20).
  57. Direct, 2017-05-22 (40:41).
  58. Direct, 2020-07-25 (55:32).
  59. Ashes of Creation Press Kit.
  60. Direct, 2017-05-26 (54:00).
  61. mountpetdrops.png
  62. Mounts.jpg
  63. 63.0 63.1 Vidéo, 2024-02-29 (19:35).
  64. Direct, 2021-09-24 (51:20).
  65. Podcast, 2021-04-11 (34:41).
  66. Podcast, 2023-07-15 (26:31).
  67. Direct, 2023-04-28 (1:18:48).
  68. Podcast, 2023-07-15 (28:28).
  69. 69.0 69.1 Direct, 2021-01-29 (1:24:27).
  70. Direct, 2018-09-27 (47:46).
  71. vaknar-gold.png
  72. Direct, 2023-11-30 (1:52:37).
  73. 73.0 73.1 Direct, 2022-02-25 (1:06:45).
  74. 74.0 74.1 Direct, 2022-04-29 (1:08:27).
  75. Direct, 2017-07-28 (50:22).
  76. 76.0 76.1 Direct, 2021-04-30 (1:14:49).
  77. Direct, 2017-05-24 (13:19).