Magasin cosmétique

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Ashes of Creation cosmetic store.[1]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[2]Steven Sharif

The Magasin cosmétique enables players to purchase Cosmétiques for use in Ashes of Creation.[3] The cosmetic store offers limited time, limited quantity items to help sustain game development.[4]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[4]
  • Nothing in the cosmetic store will be pay to win.[5]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[5]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[6]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[4]Steven Sharif

  • All cosmetic store items will be non-tradeable.[7] There will be no gifting mechanism for cosmetic items.[8]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[8]Steven Sharif

Obtaining cosmetics

Some cosmetics can be obtained in-game:[3]

Succès may unlock some cosmetics.[3]

Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[3]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[9]Steven Sharif

Cosmetic binding

All cosmetic store items will be non-tradeable.[7]

Packs de précommande

Packs de précommande were available from the Magasin cosmétique up until they ended on January 17, 2024 at 11:00 a.m. Pacific.[12][1]

We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[13]Steven Sharif

Cosmetic items

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Cosmetic items allow players to customize their character in-game.[14]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[15]

Dyes

Concept d'armure modulaire de clerc par Jeff Delierre et Keith Kovach.[16]

Les teintures dans Ashes of Creation peuvent se référer à:

Les teintures sont craftables. [18]

Dye usage

Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[19][20][21]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[19]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[19]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[19]
  • The original design allowed individual items to be dyed with different dyes.[20]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[19]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[22]

  • They are assigned to a character from a user's account management page.[22]
  • They do not expire, so they may be used to continually override dye colors.[22]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[22]
  • When an item is sold or transferred, color changes are reverted.[22]

Armor appearance

Rendu 3D de l'armure de plaque féminine dans l'Alpha-1.[23]

Nous voulons être réalistes avec l'application de types particuliers d'armures, telles que les armures en plaques. À cet égard, pour les différents sexes, il faut tracer une ligne fine entre accentuer la forme du corp et le rendre quelque peu réaliste et réellement applicable à l'environnement.[23]Steven Sharif

L'équipement est destiné à être d'apparence réaliste.[24][25]

  • Il n'y aura pas d'armes "surdimensionnées".[26]
  • L'armure ne sera pas trop sexualisée en apparence.[25]

Nous allons vers une sorte de look plus réaliste; pas nécessairement un cadre réaliste, mais nous voulons que nos personnages aient du poids et se sentent comme s'ils étaient là.[24]Jeffrey Bard

Je pense plutôt que cela ne servirait à rien d'avoir une armure de plaque de bikini, tout comme la réalité, si vous voulez avoir une armure, elle devrait être protectrice. Je pense que le coté esthétique est agréable pour certaines personnes, mais c'est une sorte de problème immersif.[24]Steven Sharif

L'armure prendra une apparence raciale.[27]

  • Les cosmétiques peuvent être utilisés par toutes les races, mais il peut y avoir de légères variations pour les faire fonctionner avec la morphologie de chaque race.[28]

Les joueurs peuvent changer les couleurs de leur équipement à l'aide de colorants.[29][16]

L'affichage du casque peut être activé et désactivé.[30]

  • Les cheveux seront probablement masqués si l'affichage du casque est activé.[31]

Les effets de particules sont utilisés pour indiquer l'importance et la rareté de certaines armes.[32]

Les armes peuvent être rengainées.[33]

Les artisans peuvent influencer l'apparence de leurs objets fabriqués.[34][35]

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[36]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[36]

Caravan cosmetics

Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[38]

  • The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[39][40]
  • The caravan and mount components of the skin are not able to be utilized separately.[39][40]
  • Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[41][42]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[39]Sarah Flanagan

List of cosmetics

External links

Voir également

Les références