Character appearance

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Nous voulons que vous puissiez exprimer votre identité propre, que vous puissiez roleplay même au niveau esthétique. Il y aura des outils et des paramètres permettant la customisation des personnages. Nous voulons que la culture et l'identité de chaque race soient présentes au point qu'elles soient facilement identifiables par les joueurs et distinguables des autres cultures. A cette fin, il est nécessaire d'avoir un spectre large sur lequel vous puissiez vous placer. Il y aura beaucoup de coupes de cheveux différentes, beaucoup de tatouages. Vous pourrez modifier les traits du visages, la structure osseuse, la taille, la morphologie, le pourcentage de graisse. Vous pourrez ajouter des poils sur différents parties du corps. Si vous voulez des poils sur les pieds, vous pourrez en avoir.[3]Steven Sharif

L'apparence du personnage peut être customisée via le créateur de personnage (CC)[4] et par les salons/barbershops.[5]

  • Les modèles des personnages se veulent réalistes.[6]
  • Le joueur verra un personnage générique avant de débuter la customisation.[7]
  • Les joueurs peuvent faire des personnages en surpoids, maigres, musclés.[8]
  • Les designs des personnages s'inspirent d'un grand panel de cultures, Européennes, Africaines et Asiatiques.[9]
  • Il n'y aura pas de Lolis dans le jeu.[10]

Des curseurs permettront une certaine flexibilité dans la customisation.[11]

  • Des variantes pour les coupes de cheveux.[3]
    • Ajouter de la pilosité sur certaines parties du corps.
  • De la peinture corporelle.[3]
  • Modifier les traits du visage.[3]
  • Modifier la structure osseuse.[3]
  • Modifier la taille.[3]
    • Soyons sérieux, vous ne pourrez pas faire un personnage faisant 3cm de haut.[12]
  • Modifier la morphologie.[3]
  • Ajuster le pourcentage de graisse.[3]

Ces ajustements permettront de faire transparaître un personnage plus féminin ou masculin.[13]

  • La hauteur des sourcils.[13]
  • Ajuster le menton.[13]
  • Modifier les cheveux.[13]
  • Modifier la pilosité faciale.[14]
    • Les barbes des Naines ne seront pas aussi développées que celles des Nains. Cela prendra la forme d'un tressage peu volumineux.[3]
    • La pilosité faciale est une caractéristique des Dünir, pas des Niküa.[3]
  • La morphologie.[13]
  • Il y aura des curseurs pour les seins.[12]
    • Ils dépendront de la race du personnage.
    • L'échelle sera réaliste.

Vous pourrez enregistrer l'apparence de votre personnage sur votre disque dur.[15]

Gear appearance

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[16][17]

  • Cosmetic slots can be toggled on or off.[19]
    • This may happen automatically during battles to increase performance.[20]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[21]Steven Sharif

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[21]Jeffrey Bard

Créateur de personnages

Alpha-1 launcher/character selection.[29]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[31]

We're gonna have a wide array of character customization out of the box.[32]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[33]

A character's voice may be able to be selected from preset options.[34]

There is a chance that the character creator may be released before Alpha-1.[35]

Early access

Ashes of Creation Apocalypse may include an early access character creator.[35][36][37]

As we develop our character creation screen we'll implement that into arena mode. So can create characters there, save those characters. When you make a character in Ashes you can port over that save.[37]Steven Sharif

I would like to have the option for players to go in spend time, create characters save that character and then have it available in their suite their character creation suite as an option to preload at launch that they can take that's those settings and launch the character. I would love for there to be community rewards and competitions for the best made characters that we could do like a monthly kind of thing around and/or additionally I'd like for there to be implementation of housing and a housing suite that you can save your furniture load out as well for building out the interior of housing. I don't know if we'll be able to get to that. It is a cherry on top of the icing. And we'll see how the schedule looks with that regard.[39]Steven Sharif

Ashes of Creation Apocalypse character appearance

Dünir dwarven appearance

Facial hair is characteristic of the Dünir, not the Niküa.[3]

Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]

Tulnar appearance

Tulnar silhouettes.[40]

Tulnar is the only race with the capability to adjust racial appearance in a significant manner.[41]

  • Tulnar race does not have sub-types, instead, players will be able to customize the appearance of Tulnar characters.[42]
  • Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Créateur de personnages.[43]
    • Mammalian Tulnar may have snout features, fur and inverted knees.[44]
    • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[44]
  • Tulnar do not equal furries.[45]
    • There are bestial components that can be scaled up when creating a Tulnar character.[45]

Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[45]Steven Sharif

Cosmetic items

Cosmetic items allow players to customize their character in-game.[32]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[46]

Emoji

Emoji adds additional flare either for chat or character representation.[32] Emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[32]

There will be role-playing emoji such as dice rolling.[47]

Character page

A character web page (character sheet) will be available closer to live launch that shows the following:[48]

  • What a character looks like.[48]
  • Réalisations and server firsts.[48]
  • Info on a player's class.[48]
  • Character's back story via journal entries (that are shared publicly by the player).[49][50]
  • Traits can be applied that describe a character's history.[50]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[50]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[49]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[49]Steven Sharif

The player can manage what info is shown on the character page.[48]

Artwork

Ashes of Creation jouira d'un réalisme graphique plus poussé tous les autres MMO occidentaux. Ce ne sera ni trop stylisé ni "cartoon".[51]

On arrive à se rapprocher un peu plus du réalisme au niveau des graphismes, notamment grâce à l'Unreal Engine 4... Je voulais éviter le cartoon. Je ne suis d'ailleur pas un grand fan des jeux trop stylisés.[51]Steven Sharif

See also

Les références

  1. Livestream, 16 October 2017 (15:18).
  2. Ashes of Creation - The visuals.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Livestream, 8 April 2018 (PM) (13:39).
  4. Livestream, 8 may 2017 (47:35).
  5. Livestream, 15 May 2017 (51:19).
  6. Livestream, 30 june 2017 (11:21).
  7. Livestream, 30 june 2017 (10:04).
  8. Livestream, 30 june 2017 (10:27).
  9. Livestream, 30 june 2017 (12:39).
  10. Lollis.jpg
  11. Livestream, 30 june 2017 (13:13).
  12. 12.0 12.1 Livestream, 24 May 2017 (48:45).
  13. 13.0 13.1 13.2 13.3 13.4 Livestream, 22 May 2017 (54:32).
  14. beards.jpg
  15. Livestream, 24 May 2017 (28:22).
  16. Interview, 24 August 2018 (5:28).
  17. Livestream, 17 November 2017 (22:33).
  18. Podcast, 4 August 2018 (53:43).
  19. Livestream, 9 February 2018 (50:29).
  20. Livestream, November 22 2019 (1:08:05).
  21. 21.0 21.1 21.2 Livestream, 26 May 2017 (19:51).
  22. 22.0 22.1 Reddit Q&A, 8 January 2019.
  23. oversized.jpg
  24. Livestream, 18 July 2017 (54:56).
  25. Livestream, 28 July 2017 (9:47).
  26. helmet.jpg
  27. Sparkly.jpg
  28. Livestream, 3 September 2017 (48:56).
  29. steven-launcher-leak.png
  30. steven-ren'kai-leak.png
  31. Livestream, 30 June 2017 (09:43).
  32. 32.0 32.1 32.2 32.3 Livestream, 8 May 2017 (48:49).
  33. character creator BDO.png
  34. Livestream, 26 May 2017 (53:40).
  35. 35.0 35.1 Livestream, 26 July 2019 (1:10:44).
  36. 36.0 36.1 Livestream, 1 September 2018 (1:05:10).
  37. 37.0 37.1 37.2 Livestream, 31 October 2018 (40:31).
  38. Newsletter, 7 August 2018
  39. Interview, 8 August 2018 (30:51).
  40. Livestream, 30 May 2017 (16:51).
  41. Livestream, 28 July 2017 (20:17).
  42. Livestream, 30 June 2017 (15:10).
  43. Livestream, 23 August 2017 (31:29).
  44. 44.0 44.1 Interview, 15 April 2019 (20:15).
  45. 45.0 45.1 45.2 Livestream, 8 April 2018 (AM) (3:12).
  46. Livestream, 26 May 2017 (32:14).
  47. Livestream, 22 May 2017 (58:51).
  48. 48.0 48.1 48.2 48.3 48.4 Livestream, 17 November 2017 (13:59).
  49. 49.0 49.1 49.2 Interview, 8 August 2018 (28:50).
  50. 50.0 50.1 50.2 Interview, 24 August 2018 (6:30).
  51. 51.0 51.1 Interview, 20 October 2018 (2:17:43).
  52. Interview, 20 October 2018 (2:28:08).