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Différences entre les versions de « Caravans »
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{{Caravan types}} | {{Caravan types}} | ||
− | == | + | === Personal caravans === |
− | {{ | + | {{Personal caravans}} |
− | == Caravan | + | ==== Raft caravans ==== |
+ | |||
+ | {{Raft caravans}} | ||
+ | |||
+ | === Mayoral caravans === | ||
+ | |||
+ | {{Mayoral caravans}} | ||
+ | |||
+ | === System driven caravans === | ||
+ | |||
+ | {{System driven caravans}} | ||
+ | |||
+ | == Caravansary == | ||
+ | |||
+ | {{Caravansary}} | ||
+ | |||
+ | === Caravan construction === | ||
{{Caravan components}} | {{Caravan components}} | ||
− | == Initiating caravans == | + | === Caravan cargo === |
+ | |||
+ | {{Cargo}} | ||
+ | |||
+ | === Caravan capacity === | ||
+ | |||
+ | {{Caravan capacity}} | ||
+ | |||
+ | === Initiating caravans === | ||
{{Caravan initiation}} | {{Caravan initiation}} | ||
− | == | + | == PvE Caravan events == |
− | {{ | + | {{Caravan events}} |
== Caravan PvP == | == Caravan PvP == | ||
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{{Caravan PvP}} | {{Caravan PvP}} | ||
− | == | + | === Highwayman system === |
+ | |||
+ | {{Highwayman system}} | ||
+ | |||
+ | === Caravan destruction === | ||
+ | |||
+ | {{Caravan destruction}} | ||
+ | |||
+ | == Trade routes == | ||
− | {{ | + | {{Trade routes}} |
− | == | + | === Roading === |
− | {{ | + | {{Roads}} |
− | == | + | == Artisan supply chain == |
− | {{ | + | {{Artisan supply chain}} |
== Caravan skins == | == Caravan skins == | ||
{{Caravan cosmetics}} | {{Caravan cosmetics}} | ||
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{{#dpl:category = Caravan skins | {{#dpl:category = Caravan skins | ||
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}} | }} | ||
− | == | + | == Visuals == |
− | {{ | + | {{#dpl:category = {{ROOTPAGENAME}} |
+ | |mode = gallery | ||
+ | |noresultsheader = - None - | ||
+ | |addeditdate = true | ||
+ | |userdateformat = Y-m-d | ||
+ | |format=«gallery»,%PAGE%¦nocontrols¦class="image" link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» | ||
+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
+ | }} | ||
− | == | + | == Community guides == |
− | + | * [https://ashes101.com/caravans Ashes101 - Caravans] | |
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== See also == | == See also == | ||
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* [[Economy]] | * [[Economy]] | ||
* [[Mules]] | * [[Mules]] | ||
− | * [[ | + | * [[Wagons]] |
== References == | == References == | ||
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<references/> | <references/> | ||
− | [[Category:Risk vs reward]][[Category:PvP]][[Category:Economy]] | + | [[Category:Risk vs reward]][[Category:PvP]][[Category:Economy]][[Category:Vehicles]] |
Version actuelle datée du 8 avril 2024 à 01:11
Le système de caravane est un système de JcJ en monde ouvert qui tourne autour de l'opportunité et du risque. Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[2]
- Les caravanes sont faites pour le transfert de biens personnels et de Quêtes ainsi que des ressources pour les Châteaux de guilde et les Nœuds.[4]
- Les caravanes peuvent transporter des produits pour plus d'un joueur.[6]
- Le système de Marquage de joueur JcJ ne s'applique pas aux caravanes.[7]
Types de caravanes
Il existe différents types de Caravanes dans Ashes of Creation.[9][10]
Le système de caravane est un autre point important du système de nœud. Elles sont l'une des activités économiques principales et il existe plein de différents types de caravanes.[10] – Jeffrey Bard
Personal caravans
Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[13][14][15][16][17][9]
- Personal caravans are prepared and launched from caravansary buildings at Village (organiser 3) or higher nodes.[18][19]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes.[20]
- Personal caravans are capable of transitioning to/from raft caravans.[17][21]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Components can be upgraded to increase a caravan's power.[14][17]
- By default, personal caravans have a racial appearance that influences the types of animals that are moving the caravan.[17]
- Players will be able to apply caravan skins to change the default appearance.[17]
- Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[22]
- The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[22]
- Caravans have collision, so other players could jump on the caravan while it is being driven.[22]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[27][28][18][21]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[28][18][29][17][21]
- Raft caravans may only be used in rivers.[30]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[31][17]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[17]
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Maires to obtain needed resources from other nodes.[32][33][10]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[33][10][34]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[33][10]
- Players can participate in helping to defend the caravan if they wish.[33]
- Trade caravans can initiate world events.[32]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[33] – Steven Sharif
System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[33][10][9]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[35]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[36]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[35] – Steven Sharif
Caravansary
A caravansary (also known as caravanserai) is a default service building that comes pre-built with every node (of Village (organiser 3) or higher). This is where caravans are constructed, prepared for launch, and are unloaded.[14][37][39][40][18][19]
- Caravan master NPCs at caravansaries enable players to construct, load, and launch personal caravans.[14][18][41][42]
- Caravan drivers will see a visible perimeter around nodes that represent a disembarkation radius, which is similar to the deployment line. When a caravan crosses this line it will no longer be able to be attacked.[43][18] Guard NPCs spawning to escort the caravan to the node's caravansary was not shown on the latest caravan preview.[18]
- As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[18] – Steven Sharif
- Caravan components can be upgraded while the caravan is parked in a caravansary stall.[44]
- Caravan insurance will not be provided as an in-game system.[45] Previously it was stated that insurance was able to be purchased from a caravansary prior to the launch of a caravan.[18][19]
Caravan construction
Caravanes are constructed from components at caravan master PNJs in caravansary service buildings within Village (organiser 3) nodes or higher.[14][18][41][42]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[14]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[47] – Steven Sharif
- Caravan components obtained from crafters may have stats according to the skill of the artisan.[18][42]
- If components are missing, default versions with lowest stat values will be applied to the caravan.[18][41][42]
- In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[18] – Steven Sharif
- Caravan components and caravan skins both affect a caravan's appearance.[14]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall at a node.[44]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[49]
- Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[47]
Caravan cargo
Cargo refers to crates that are transported by caravan, ship, or mules.[51][15]
- The only constraint is available size in the spatial inventory system for the crates.[51][52][53]
- Matériaux and resources (in crates).[53]
- Player commodities.[53]
- Node commodities.[53]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[53] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[54][55] Likewise, merchant ships can only be launched and received at harbors.[56]
- Upgrading a caravan's components can increase its cargo capacity.[14][56] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[57] Merchant ships have a much larger capacity than caravans.[56]
- When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[58] – John Collins
- Caravan speed is currently not affected by the weight of the cargo being transported.[59]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[60][61][62] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[61][62]
- Decoy crates may be available via social organization progression to aid in launching of decoy caravans and merchant ships.[60]
- Commodities are transported by caravans and merchant ships in sealed crates.[63][64][65]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[66][67][68][64]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[67][69][70]
- Commodities crates found in caravan wreckages are marked with a green symbol.[71]
- Materials crates found in caravan wreckages are marked with a black symbol.[71]
Caravan capacity
Caravan components affect the available inventory capacity of a caravan.[72][14][73]
- There is a tradeoff between certain caravan stats and benefits provided by caravan components.[47][48][73]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[47] – Steven Sharif
Item | Icon | Source | Rarity |
---|---|---|---|
Reinforced Chassis | Caravan masters | Epic | |
Wooden Chasis | Caravan masters | Common |
Initiating caravans
Caravan initiation in Ashes of Creation may refer to:
- Personal caravan initiation.[14][18][19]
- System driven caravan initiation (such as Mayoral caravans and Quest driven caravans).[33][10]
- Raft caravan initiation.[29][17][21]
PvE Caravan events
PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[75][76]
- Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[75][77][78]
- When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[75] – Chris Justo
Caravane JcJ
Les Caravanes créent une zone de JcJ ouverte qui marque les joueurs pour le combat (violet).[80]
- Les joueurs auront la possibilité de déclarer leurs intentions d'attaquer, défendre ou d'ignorer grâce à une Interface utilisateur.[81][82]
- Un groupe devra attaquer une caravane avec succès.[4][73]
- Une caravane persistera dans le monde pendant une période de 5 à 10 minutes si son propriétaire se déconnecte ou s'il est déconnecté du serveur.[23]
Highwayman system
A highwayman system tracks a player's performance in caravan PvP.[47][83][84][85]
- This records successful or failed defenses and attacks and provides rewards that scale up over time based on the player's history.[86][47][83][84][85]
- Increased proximity radius for notification of nearby caravan events.[47]
- Better equipment.[86]
- Faster ways to open crates.[86]
- Higher yield from crates.[86]
- Better caravan components for defenders.[86]
- The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[85] – Steven Sharif
- Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
- A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[86] – John Collins
Destruction de caravane
Si une caravane est détruite (devient une épave) elle fera tomber une partie des Produits qu'elle transportait.[4][87][88]
- Des composants de caravane peuvent également être ramassés lorsqu'une caravane est détruite. Ces composants peuvent être récupérés par le propriétaire de la caravane ou pas les autres joueurs, dans le cas où il s'agirait de composants de haute qualité.[89]
- Les caravanes font tomber des certificats pour des articles lourds qui peuvent être échangés au Nœud d'origine contre une partie des articles.[90][88]
Une caravane devient une épave lorsqu'elle est détruite et cette épave devient un objet utilisable et les joueurs peuvent y récupérer des certificats à échanger contre une portion des articles à l'intérieur de la caravane. L'idée, ensuite, avec ces certificats est qu'ils doivent être ramenés au point d'origine, ou au moins une région à l'intérieur de ce point d'origine. Nous verrons à propos de cette dernière partie, car il existe quelques choses que j'aimerais tester dans l'Alpha d'un point de vue jouabilité. La raison étant que, ce qui pourrait se passer, si vous avez une sorte de collaboration à l'intérieur d'une guilde pour abuser du système. Hé ! Je vais suivre cette caravane jusqu'à la frontière de la zone et ensuite on la détruit tous, on ramasse tout et ont l'amène dans les entrepôts de cette région ; en évitant de parcourir tout le reste du chemin en l'escortant. Donc elle devra atteindre sa destination avec succès avant que les produits ne soient comptabilisés pour cette région.[88] – Steven Sharif
Routes commerciales
Routes commerciales in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[92]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[92]
- Economic relationships between nodes established by Maires or node citizens.[91][10]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[91][10]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[91] – Steven Sharif
Roading
Roads in Verra are both pre-generated and player influenced.[95]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[95]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[95]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[95]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[95]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[97][28][36]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[97] – Steven Sharif
Different seasons and events may affect access to various roads.[77][76][98][78]
- Pathways that are open during summer may be closed during winter.[77][78]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[77][76][98][99]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[75][76]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[78]
- Ice will make roads bumpy and slippery.[100]
Underrealm routes will open or close dynamically (based on node states).[101]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[102][101]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[101]
Caravan components can be utilized to improve on-road or off-road speeds of caravans.[11]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[11] – Chris Justo
Propriété privée may not be placed in close proximity to roads.[103]
Artisan supply chain
Les artisans dans Ashes of Creation doivent choisir une voie dans leur arbre de compétences d'artisanat. Cette interdépendance crée une chaîne d'approvisionnement allant des matières premières jusqu'au produit fini.[104][105] Chaque étape de la chaîne peut nécessiter des caravanes pour transporter les marchandises d'un artisan à l'autre.[106]
- Obtenir les matières premières :[107]
- En utilisant le métier de Collecte.
- En tuant des monstres et des boss.[108]
- Par la déconstruction d'armes ou d'armures.
- En les achetant à d'autres joueurs.
- Raffiner les matières premières grâce au métier de Traitement.[105]
- Fabriquer le produit fini en utilisant sa recette de fabrication.
En tant qu'artisan, vous allez vouloir savoir où certaines recettes peuvent être complétées ; quels nœuds ont la capacité de créer ce pour quoi vous avez transformé les ressources que vous avez récoltées ; et ensuite, vous allez vouloir planifier votre itinéraire afin d'y acheminer les marchandises ou faire en sorte de vous trouver dans une zone où vous pouvez à la fois collecter et fabriquer. Donc il y aura beaucoup de planification qui sera nécessaire.[110] – Steven Sharif
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[111]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[112][113]
- The caravan and mount components of the skin are not able to be utilized separately.[112][113]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[114][115]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[112] – Sarah Flanagan
Visuels
2024-02-04 2024-02-02 2024-02-02 2023-11-08 2023-11-03 2023-11-03 2023-11-03 2020-03-28
Guides de la communauté
Voir également
Les références
- ↑ Direct, 2020-05-29 (1:03:35).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑ Vidéo, 2019-07-16 (0:00).
- ↑ 4.0 4.1 4.2 Direct, 2017-05-15 (45:20).
- ↑ 5.0 5.1 Entrevue, 2017-01-20 (4:19).
- ↑ Entrevue, 2018-05-11 (28:21).
- ↑
- ↑ 8.0 8.1 Ashes of Creation Store: Ramstone Hauler.
- ↑ 9.0 9.1 9.2 9.3 9.4 Direct, 2017-07-28 (19:43).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Vidéo, 2019-07-15 (2:12).
- ↑ 11.0 11.1 11.2 11.3 Vidéo, 2023-10-31 (20:17).
- ↑ Vidéo, 2023-10-31 (17:20).
- ↑ Vidéo, 2023-10-31 (13:32).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 Vidéo, 2023-10-31 (10:13).
- ↑ 15.0 15.1 15.2 Vidéo, 2023-10-31 (1:52).
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 Direct, 2020-04-30 (58:05).
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 Direct, 2022-08-26 (1:20:17).
- ↑ 19.0 19.1 19.2 19.3 Direct, 2022-07-29 (3:21).
- ↑ Vidéo, 2023-10-31 (16:25).
- ↑ 21.0 21.1 21.2 21.3 Direct, 2018-04-8 (AM) (15:46).
- ↑ 22.0 22.1 22.2 Direct, 2023-10-31 (1:27:50).
- ↑ 23.0 23.1 Direct, 2020-07-25 (55:32).
- ↑ Direct, 2023-10-31 (1:30:52).
- ↑ Direct, 2023-04-28 (1:21:29).
- ↑ Vidéo, 2024-01-31 (15:35).
- ↑ Vidéo, 2024-01-31 (15:27).
- ↑ 28.0 28.1 28.2 Vidéo, 2023-10-31 (28:06).
- ↑ 29.0 29.1 Direct, 2020-05-29 (1:28:38).
- ↑ Direct, 2024-01-31 (1:07:587).
- ↑ Direct, 2024-01-31 (1:08:47).
- ↑ 32.0 32.1 Vidéo, 2023-09-29 (2:59).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Direct, 2023-08-31 (2:10:23).
- ↑ City hall.
- ↑ 35.0 35.1
- ↑ 36.0 36.1 Direct, 2018-02-09 (45:48).
- ↑ 37.0 37.1 37.2 Vidéo, 2023-08-31 (16:09).
- ↑ Vidéo, 2023-10-31 (42:12).
- ↑ Blog: Development Update with Village Node.
- ↑ Direct, 2023-08-31 (50:25).
- ↑ 41.0 41.1 41.2 Direct, 2020-05-29 (46:36).
- ↑ 42.0 42.1 42.2 42.3 Direct, 2017-07-28 (20:56).
- ↑ Vidéo, 2023-10-31 (41:27).
- ↑ 44.0 44.1 Vidéo, 2023-10-31 (33:50).
- ↑ Direct, 2023-10-31 (1:21:02).
- ↑ X.com - Caravan appearances.
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 Direct, 2023-10-31 (1:11:26).
- ↑ 48.0 48.1 Vidéo, 2023-10-31 (21:47).
- ↑ Direct, 2023-10-31 (1:08:22).
- ↑ 50.0 50.1 Vidéo, 2023-10-31 (12:32).
- ↑ 51.0 51.1 Direct, 2023-11-30 (1:44:04).
- ↑
- ↑ 53.0 53.1 53.2 53.3 53.4 Direct, 2023-10-31 (1:06:32).
- ↑
- ↑ Direct, 2023-10-31 (1:08:57).
- ↑ 56.0 56.1 56.2 Direct, 2022-08-26 (1:26:58).
- ↑ Direct, 2023-10-31 (1:13:37).
- ↑ 58.0 58.1 Vidéo, 2024-01-31 (31:05).
- ↑ Direct, 2023-10-31 (1:15:33).
- ↑ 60.0 60.1 Direct, 2024-01-31 (1:15:05).
- ↑ 61.0 61.1 Vidéo, 2023-10-31 (29:36).
- ↑ 62.0 62.1 Direct, 2021-01-29 (1:25:14).
- ↑ Vidéo, 2023-10-31 (3:34).
- ↑ 64.0 64.1 Entrevue, 2023-09-10 (53:47).
- ↑ Direct, 2022-02-25 (1:10:00).
- ↑ Vidéo, 2024-01-31 (12:49).
- ↑ 67.0 67.1 Vidéo, 2024-01-31 (12:21).
- ↑
- ↑
- ↑ Direct, 2023-10-31 (1:18:33).
- ↑ 71.0 71.1 Vidéo, 2024-01-31 (6:47).
- ↑ Vidéo, 2024-01-31 (11:32).
- ↑ 73.0 73.1 73.2 Direct, 2017-05-22 (40:41).
- ↑ Vidéo, 2023-10-31 (38:38).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 Vidéo, 2023-10-31 (34:12).
- ↑ 76.0 76.1 76.2 76.3 Podcast, 2021-04-11 (23:36).
- ↑ 77.0 77.1 77.2 77.3 77.4 Vidéo, 2022-05-27 (15:50).
- ↑ 78.0 78.1 78.2 78.3 78.4 Direct, 2017-05-08 (20:27).
- ↑ Direct, 2020-03-28 (1:27:28).
- ↑
- ↑
- ↑ Direct, 2017-05-22 (40:40).
- ↑ 83.0 83.1 Direct, 2022-06-30 (1:14:52).
- ↑ 84.0 84.1 Direct, 2021-08-27 (1:22:56).
- ↑ 85.0 85.1 85.2 Direct, 2021-02-26 (1:16:21).
- ↑ 86.0 86.1 86.2 86.3 86.4 86.5 Vidéo, 2024-01-31 (10:15).
- ↑ Direct, 2017-12-15 (1:04:25).
- ↑ 88.0 88.1 88.2 Entrevue, 2019-04-15 (26:59).
- ↑ Entrevue, 2019-04-15 (28:28).
- ↑
- ↑ 91.0 91.1 91.2 91.3 Podcast, 2021-09-29 (8:38).
- ↑ 92.0 92.1 Vidéo, 2022-05-27 (17:15).
- ↑ Direct, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 95.0 95.1 95.2 95.3 95.4 95.5 Direct, 2021-01-29 (1:13:04).
- ↑ 96.0 96.1 Direct, 2022-01-28 (33:25).
- ↑ 97.0 97.1 Direct, 2023-10-31 (1:16:34).
- ↑ 98.0 98.1 Direct, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 101.0 101.1 101.2 Direct, 2020-10-30 (1:19:13).
- ↑ Direct, 2022-08-26 (53:26).
- ↑ Direct, 2017-05-19 (32:23).
- ↑ Entrevue, 2020-07-20 (20:17).
- ↑ 105.0 105.1 Direct, 2017-05-10 (8:22).
- ↑ Direct, 2017-05-10 (6:12).
- ↑ Direct, 2017-05-08 (20:41).
- ↑ Direct, 2017-07-18 (38:30).
- ↑ Direct, 2017-05-26 (26:00).
- ↑ Entrevue, 2018-05-11 (24:18).
- ↑
- ↑ 112.0 112.1 112.2
- ↑ 113.0 113.1
- ↑
- ↑ Direct, 2020-11-30 (57:50).