Différences entre les versions de « Augments »

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== Skill transfer ==
 
== Skill transfer ==
  
Players will not be able to transfer their skills to other players.{{livestream|17 November 2007|27m35|EAG9mS0U4NQ}}
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Players will not be able to transfer their skills to other players.{{livestream|17 November 2017|27m35|EAG9mS0U4NQ}}
  
 
== See also ==
 
== See also ==

Version du 15 avril 2018 à 16:51

Alpha-1 preview primary skills.[1]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[2]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[3]Steven Sharif

Compétences primaires (class abilities) are based on a player's archetype.[4][5]

Racial abilities

Le choix de race d'un joueur influencera ses aptitudes raciales.[12]

Chaque race possède des stats de base différentes.[13]

  • Les races ne sont pas bloquées selon le genre ou la classe.
  • Certaines classes peuvent fonctionner mieux avec certaines races, mais rien n'est imposé.

Stat growth

L'évolution des stats se fait selon cet ordre:[13]

  1. La race établit les stats de base du joueur.[13]
  2. L'archétype principal fait évoluer les stats de base.[13]
  3. L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[14]
    • Il s'agit d'une correction de n'annonce précédente.[13]

Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[15]Steven Sharif

Le choix de la profession n'affecte pas les stats du joueur.[16]

L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[17]

Racial augments

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Racial augments are based on a character's race and are available to each class.[18]

Religious augments

Strong religions provide unique augments that can be applied to a player's primary skills.[20][21]

  • Religious augments are considered top-tier achievements within a religion.[20]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[20]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[22]Steven Sharif

Skill transfer

Players will not be able to transfer their skills to other players.[23]

Voir également

Les références