Ashes of Creation Wiki
Ashes of Creation Wiki a pour objectif de capturer des informations confirmées et précises sur Ashes of Creation. Les 8 149 pages de ce wiki sont mises à jour quotidiennement avec les dernières informations d'Intrepid Studios. Tout le monde peut contribuer à ce wiki.
Table des matières
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview), Gameplay, Piliers de conception, Interface utilisateur
- Intrepid Studios, Étapes, Blog entries, Developer Diaries, Bulletins, Press releases
- Médias, Diffusions, Vidéos, Concept art, Screenshots, 3D renders, Entrevues, Podcasts
- Calendrier de publication, Alpha-1, Alpha-2
- Kickstarter, Summer crowdfunding, Magasin cosmétique, Pre-order packs
- Franchise, Ashes of Creation Apocalypse
Histoire engageante et immersive
Topics that reflect the past and the present of Verra.
- Classes, Archétypes, Rôles
- Courses, Religions
- Compétences, Augmente
- Lore, Story arcs
- Rôles, Social animations
- Carte du monde, Points d'intérêt, Climate
- Environnements, La réalité, Sous-marin
Topics that describe how the world of Verra evolves based on player activity.
- Nœuds, Node types, Node stages, Zone d'influence
- Économie, Marchés, Stalles joueur, Auction houses
- Classes artisanales, Collecte, Traitement, Artisanat
- Quêtes, Events, Tâches
- Navale, Combat naval, Navires
- Patrons du monde, Pièces de Monster
- Destructible environments
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences. – Margaret Krohn
Game systems and mechanics that foster player interaction.
- Donjons, Raids, Combat
- Guildes, Salles de guilde, Forteresses de guilde, Châteaux de guilde
- Dynamique de groupe, Pillage
- Organisations sociales
- Jeux de salon
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Agence de joueur
Systems that grow and shape player experiences in the game.
- Armes, Armure
- Progression, Nivellement
- Logement, Logement de noeud, Appartements, Baux
- Supports, Mules, Dragons
- Créateur de personnages, Gear appearance
- Cosmétiques, Skins, Costumes, Accessories
- Inventaire, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Risque contre récompense
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Caravanes, Guerres de guilde
- Noeuds sièges, Siège de Château
- Player corruption, Chasseurs
- Réalisations, Leader boards, Trophy park
- Exploration, Chasse au Trésor
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
- Starting a new page
- Editing pages
- Creating and editing translations
- Embedding images and videos
- Creating and editing transcripts
- Using templates
- Formatting content
- Ashes of Creation Wiki's TODO list
- A reactive world - Nodes.
- Dillias diary.
- Livestream, 9 February 2018 (33:50).
- Blog - Know Your Nodes - The Basics.
- Livestream, 18 January 2018 (16:34).
- Livestream, 9 February 2018 (4:42).
- Video, 24 February 2018 (0:01s).
- Ashes of Creation - A new Beginning.
- Livestream, 8 April 2018 (AM) (27:26).
- Video, 16 July 2017 (0:01).
- Livestream, 22 May 2017 (38:44).