Ashes of Creation Wiki

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Races, Religions, Classes et Compétences
Races, Religions, Classes et Compétences
Nœuds, Économie et Quêtes
Nœuds, Économie et Quêtes
Donjons, Raids, Groupes et Guildes
Donjons, Raids, Groupes et Guildes
Armes, Armures, Logement et Montures
Armes, Armures, Logement et Montures
Monde JcJ et Arènes
Monde JcJ et Arènes

Ashes of Creation Wiki vise à capturer des connaissances confirmées précises sur Ashes of Creation. Les 26 487 pages de ce wiki sont maintenues à jour avec les dernières informations d'Intrepid Studios. Tout le monde peut contribuer à ce wiki.

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Table des matières

Ashes of Creation

Ashes of Creation (AoC) is an upcoming MMORPG, set in a high fantasy open world.[1] Crédit image: Intrepid Studios.

Wiki is a great source.[2]Steven Sharif

Information relevant to the ongoing development of Ashes of Creation.

Histoire engageante et immersive

Topics that reflect the past and the present of Verra.

Monde réactif

Topics that describe how the world of Verra evolves based on player activity.

Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[5]Margaret Krohn

Interaction joueur

Game systems and mechanics that foster player interaction.

We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[7]

Agence de joueur

Systems that grow and shape player experiences in the game.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[9]Steven Sharif

Risque contre récompense

Pre-alpha arenas.[10]

Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. So, risk isn't a bad thing. We like risk, not just in PvP but in PvE as well: when you can't always predict the environment or encounter you are part of, risk is something like 'Ah, I've never seen this boss do that before.' or these adds came at an ill-placed time, there's a trap here that I didn't experience before. There's a lot of elements that risk introduces that keep gameplay less stale; that keep it more dynamic; that introduce environments where the unexpected can occur. That is a good thing.[11]Steven Sharif

Activities that reward daring adventurers and foster meaningful conflict.

The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[12]Steven Sharif


Welcome to the Ashes of Creation Wiki. The goal of this video is to introduce new editors to the wiki as well as provide background information for existing wiki users.[13]

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Ressources utiles

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