Tavern NPCs

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The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[1]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in Tavernes in nodes and on freeholds.[1][2]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[1][2]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[1]Jeffrey Bard

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[1][4][2][5]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[4]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[4]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[1][4] This could be tied to supply quests or available resources within the region.[6]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[7]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[7]Jeffrey Bard

Merchant NPCs

Les Marchands PNJs (également appelés Vendeurs) sont présents à partir de la première étape de l'avancement de nœud (Expédition).[9]

Voir également

Les références