Target markers

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The UI will potentially incorporate target marker symbols above player's heads that are visible by other party members.[1]

Plaque nominative du personnage

Nameplate in the Alpha-2 party UI.[2]

The icon in the corner next to Steven's nameplate: that little icon is actually his secondary archetype that he hasn't unlocked.[3]Margaret Krohn

Alpha-2 nameplates, targeting plates, and raid frame UI.[4]

There have been some updates to a little bit of the nameplates that Colby and the UI team have implemented, as well as some of the targeting plates as well.[4]Steven Sharif

Nameplates are displayed above the head.[5]

  • Player character nameplates will have first, and optionally last name (surname).[5]
    • The name of the character's guild is displayed next to their name.[6]
    • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[7][8][9]
    • An icon will identify the character's class.[10]
    • Hovering over a player nameplate will show information such as level, class name, and archetype combo.[10]
    • A buff icon will indicate the character's gear and grade.[10][11][12]
  • The size and priority of nameplates will be relate to their distance (away from the camera).[13]
  • The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[14][15]
  • UI settings will enable nameplates to be hidden, resized, and customized.[16]
  • Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[17]
  • Mob nameplates will have indicators that identify resistances, buffs, end elite status.[18]
    • A star format may be utilized to indicate hit point allocation.[18]

Nameplates in the party UI indicate the player's choice of secondary archetype.[3]

  • A padlock icon indicates that the secondary archetype is not yet unlocked.[3]

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