Racial benefits

De Ashes of Creation Wiki
Sauter à la navigation Sauter à la recherche

Le choix de race d'un joueur influencera ses aptitudes raciales.[1]

Chaque race possède des stats de base différentes.[2]

  • Les races ne sont pas bloquées selon le genre ou la classe.
  • Certaines classes peuvent fonctionner mieux avec certaines races, mais rien n'est imposé.

Stat growth

L'évolution des stats se fait selon cet ordre:[2]

  1. La race établit les stats de base du joueur.[2]
  2. L'archétype principal fait évoluer les stats de base.[2]
  3. L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[3]
    • Il s'agit d'une correction de n'annonce précédente.[2]

Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[4]Steven Sharif

Le choix de la profession n'affecte pas les stats du joueur.[5]

L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[6]

Racial augments

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Racial augments are based on a character's race and are available to each class.[7]

Racial influences

Alpha-1 Village node layout.[9]

We have essentially sets that exist across all races; and each race that dons those armor sets is going to have their own racial influence on the presentation of those particular sets. So that's something that's unique in how each of the races get diversified. Additionally, the more that one particular race contributes to a node's development, it's going to manifest in that particular node's architectural influences. You're going to see the architectures of those races become manifest within the nodes as well: That's another way that we diversify each race and we present each race's culture in the game as through those architectures, through those props that exist, through the tailoring of the armor sets that the NPC might wear, to the different factions that exist. Factions will have their own affiliation with different races as well. Each race will also have some different nomenclature when it comes to the lore, or comes to locations in the world. They're going to have their own language influences as well: The way they speak is something that's going to be distinct between races; when you have dialogue trees with particular NPCs. So all of those things really go into setting an immersive world where the cultures have their own identity.[10]Steven Sharif

Cultural influences manifest in many ways, from node and gear aesthetics to NPC languages and lore.[10][11][12]

There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[13]Steven Sharif

Voir également

Les références