Naval NPCs
Naval NPCs exist in and around the oceans.[1]
- Sailing PNJs.[1]
- Fortresses.[1]
- Frigates or galleon ships.[1]
- Raid bosses.[1]
- Quest givers.[1]
- General sea-based NPCs.[1]
There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[1] – Steven Sharif
Nœuds côtiers
Il existera des Nœuds le long de la côte et dans des archipels.[3]
- Ces nœuds auront des compétences, services et influences maritimes, ainsi que des Quêtes, qui seront liées à la mer.[3]
- Les nœuds côtiers changeront les tables d'apparitions du contenu maritime alentour et pourront déclencher des Evénements spécifiques.[4]
- Les ports à l'intérieur des nœuds côtiers auront des suites de quêtes liées à l'océan et aux îles proches.[4]
- Il sera peut-être possible d'assiéger une ville côtière par la mer.[5]
Les archipels font partie du contenu naval dans Ashes of Creation.[6][7]
Harbors
Harbors are initially dilapidated points of interest that appear in coastal areas.[10] Harbors have a significant amount of influence over the waters.[1]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[10] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[10]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[10]
- Previously it was stated that harbors would be controlled by a nearby Village (organiser 3) (or higher) coastal node.[11][1][12][13] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[14][12][13][15]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[9]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[9]
- Harbors will grant quests that are related to naval content.[1][4][13]
- Nœuds côtiers are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[11][16][5]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[19][20][21][22]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[20][21][23][18][22]
- Raft caravans may only be used in rivers.[24]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[25][18]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[18]
Navale content refers to content above and below the sea.[1][6]
- Aquatic mounts.[6]
- Nœuds côtiers.[1][3]
- Fortresses.[1]
- Harbors.[12][13][1]
- Archipel.[6]
- Raft caravans.[28]
- Naval NPCs.[1]
- Naval PvP.[28]
- Quêtes.[1]
- Raids.[1][28]
- Navires.[1][6]
- Routes commerciales.[6]
- Chasse au Trésor.[1][6]
- Donjons sous-marins.[28]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[7]
There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[29]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[30]
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Podcast, 2021-04-11 (36:43).
- ↑ Direct, 2018-08-17 (58:53).
- ↑ 3.0 3.1 3.2 Direct, 2018-04-8 (PM) (1:01:28).
- ↑ 4.0 4.1 4.2 Entrevue, 2020-07-19 (48:05).
- ↑ 5.0 5.1 Direct, 2017-05-19 (37:51).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Direct, 2017-05-17 (30:53).
- ↑ 7.0 7.1 Kickstarter - We Just Broke $1,500,000!
- ↑ Direct, 2021-03-26 (48:42).
- ↑ 9.0 9.1 9.2 Direct, 2022-08-26 (1:26:58).
- ↑ 10.0 10.1 10.2 10.3 Direct, 2024-03-29 (2:36:06).
- ↑ 11.0 11.1 Entrevue, 2023-07-09 (1:18:49).
- ↑ 12.0 12.1 12.2 Direct, 2020-07-25 (1:59:09).
- ↑ 13.0 13.1 13.2 13.3 Direct, 2018-07-09 (30:35).
- ↑ Entrevue, 2023-07-09 (1:20:33).
- ↑
- ↑ Direct, 2022-10-14 (58:46).
- ↑ Vidéo, 2024-01-31 (15:35).
- ↑ 18.0 18.1 18.2 18.3 Direct, 2020-04-30 (58:05).
- ↑ Vidéo, 2024-01-31 (15:27).
- ↑ 20.0 20.1 Vidéo, 2023-10-31 (28:06).
- ↑ 21.0 21.1 Direct, 2022-08-26 (1:20:17).
- ↑ 22.0 22.1 Direct, 2018-04-8 (AM) (15:46).
- ↑ Direct, 2020-05-29 (1:28:38).
- ↑ Direct, 2024-01-31 (1:07:587).
- ↑ Direct, 2024-01-31 (1:08:47).
- ↑ Direct, 2020-09-30 (40:52).
- ↑ Vidéo, 2017-11-09 (0:01).
- ↑ 28.0 28.1 28.2 28.3 Direct, 2017-08-23 (28:22).
- ↑ Direct, 2022-01-28 (1:09:00).
- ↑ Direct, 2022-02-25 (1:04:29).