Masses

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Masses are a type of one-handed and two-handed melee weapon in Ashes of Creation.[2]

List of maces

info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.
Item Icon Source Rarity Level requirement Set
Bludgeonbane MaceIcon.png Crafted items Epic 15
Dull Greatmace GreatmaceIcon.png Vendor Common 5 Dull
Dull One-Handed Mace MaceIcon.png Vendor Common 7 Dull
Equilibrium GreatmaceIcon.png Crafted items Epic 15
Lorica Vindicta Mace LoricaVindictaMaceIcon.png Common Lorica Vindicta
Mace of Briarhome HeroicMaceIcon.png Crafted items,Drop Heroic Briarhome
Worn Mace a86487cc-9e86-4b71-a1b0-298eece25e6c-0.png Vendor Poor 1 Worn

Mace cosmetics

- None -

Gear slots

Il y a 16 emplacements d'équipement dans Ashes of Creation:[4]

Melee weapons

Low-level shield, one-handed mace, and two-handed staff rendus 3D from Alpha-2.[5]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[5]Steven Sharif

Melee weapons and abilities have a maximum range of effect.[6][7]

  • There are two melee weapon slots: One on each side of a character's belt.[8]

Dual wielding

L’ambidextrie sera autorisée pour les armes à une main.[9]

Changement d'armes

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[13]Steven Sharif
  • Switching weapons is possible while in combat but armor cannot be swapped while in combat.[19][20][21][22][23][24][25]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[21] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[26][27]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[20]Steven Sharif

Visuels

Voir également

Les références