Guild freeholds
Lorsqu'une guilde atteint un certain niveau, son maître de guilde reçoit un certificat de freehold de guilde permettant de placer un hall de guilde.[1]
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[2]
Salles de guilde
Salles de guilde serve as a focal point for a guild, offering a host of benefits and customization options.[4]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[1]
- Guild halls may be placed within Baronies within the ZI of a node.[5]
- A barony can only have a single guild hall.[5]
- The number of baronies that can have an active guild hall is determined by the node's stage.[6][7]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[6] – Steven Sharif
- Guildes mécènes may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[8][1][9][8]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[10]
- The design of guild-halls is currently subject to active iteration by the developers.[11]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[1][12][13]
- Guild halls are objectives in guild wars.[12]
- A guild hall only houses a single guild.[14]
Guild hall benefits
Salles de guilde unlock actions a guild can perform within a node.[15]
- Allow guilds to participate in the shareholder system.[15]
Châteaux de guilde
Cinq châteaux de guilde existent dans Ashes of Creation.[16][17] Ces châteaux seront initialement occupés par un adversaire PNJ. Ce sont les principaux antagonistes dans l'histoire.[18]
- Les guildes ont une période de temps pour monter de niveau afin d'assiéger ces châteaux.
- Ces châteaux seront très difficiles à prendre aux PNJs.
- Les nœuds de château seront absents autour de châteaux de PNJs.
Avantages
Châteaux de guilde provide benefits and trophies for guilds that capture and control them.[19][20]
- These benefits increase the longer a guild holds its castle.[19]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[21] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[19][21][22]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[19][22]
- Activate events and abilities that benefit node citizens under their rule.[19][22]
- Establish special relationships with Maires to help build up the three dedicated castle nodes.[19]
- Unlock additional types of buildings in nodes.[22]
- Exert control and pressure over one of the five economic regions.[19]
Forteresses de guilde
Les forteresses de guilde sont des halls de guilde assiégeables sur Ashes of Creation. Elles sont différentes des nœuds et des châteaux de guilde.[13]
Les forteresses de guilde sont des objectifs dans les guerres de guildes.[12] Elles sont contestées régulièrement.[1] Les développeurs décideront si les forteresses de guilde seront implémentées dans le jeu ou mises de côté.[1]
- La conception des forteresses est également quelque chose qui pourrait être mis de côté. Nous n'avons pas encore décidé. Nous allons l'examiner, mais l'idée derrière la forteresse est qu'il s'agit d'un hall de guilde compétitif, où vous devez le contester régulièrement ; ou qu'il peut vous être pris. Alors que le hall de guilde est une structure similaire à celle d'un freehold qui ne peut être pris que par des sièges réussis contre un nœud, ces derniers ne sont pas pris mais détruits.[1] – Steven Sharif
Voir également
Les références
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Entrevue, 2019-04-21 (45:45).
- ↑ Direct, 2017-07-28 (18:07).
- ↑
- ↑ 4.0 4.1
- ↑ 5.0 5.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 6.0 6.1 Podcast, 2023-07-15 (6:25).
- ↑
- ↑ 8.0 8.1 Direct, 2020-02-28 (1:06:51).
- ↑ Podcast, 2018-08-18 (1:12:34).
- ↑
- ↑ Direct, 2023-06-30 (1:48:17).
- ↑ 12.0 12.1 12.2 Podcast, 2018-08-04 (1:54:15).
- ↑ 13.0 13.1
- ↑ Direct, 2017-05-22 (56:48).
- ↑ 15.0 15.1 Direct, 2017-05-19 (51:20).
- ↑ 16.0 16.1 16.2 16.3 Blog: 10 facts about castle sieges in the MMORPG.
- ↑
- ↑ Podcast, 2018-04-23 (21:55).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Direct, 2020-08-28 (1:39:02).
- ↑ Direct, 2017-11-17 (49:30).
- ↑ 21.0 21.1 Entrevue, 2018-05-11 (47:27).
- ↑ 22.0 22.1 22.2 22.3 Podcast, 2017-05-05 (52:32).