In game chat
Channel | Command |
---|---|
Local chat.[2][3] | /say .[4]
|
Shout.[2][3] | /yell .[4]
|
Party.[2][3] | /party .[4]
|
Raid.[2][3] | |
Guild.[2][3] | |
Private message (PM).[2][3][5] | /tell (playername) .[4]
|
Tavern.[6] | |
Node citizen chat.[7][8][2][3][9] | |
Global (Enabled for Alpha-1 testing).[4] | /global .[4]
|
- Trade chat.[2][3]
- Alliance chat.[2][3]
- Social organization chat.[8][2][3]
- Religion chat.[8]
- Chat initiated with people on a player's friend list.[5]
- User created chat channels.[5]
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[10] | - | No.[10] |
Party.[11][12] | Yes.[13][12] | No.[13] |
Raid.[11][12] | Yes.[13][12] | No.[13] |
Guild.[12] | Yes.[12] | No.[13] |
Tavern voice chat.[6] | Yes.[6] | Maybe - based on testing.[13] |
Marchés/Stall districts.[13] | - | Maybe - based on testing.[13] |
Donjons (limited rooms).[13] | - | Maybe - based on testing.[13] |
Points d'intérêt.[13] | - | Maybe - based on testing.[13] |
Voice chat will have fully functional mute and chat preferences.[12]
Chat bubbles
Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[14][15]
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[15] – Jeffrey Bard
Voice controls
Raid and party leaders are able to control Voice chat.[16][17]
- Toggle (global) mute on the entire raid.[17]
- Define who has global speech capacity across the entire raid.[18]
- Granting administrative functions to raid and party members.[16]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[18] – Steven Sharif
Tavern communications
Tavernes offer private chat and voice communications for all patrons within the building.[6]
- Tavern proximity voice chat may be available based on testing.[13]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[4] |
/party
|
Chat command.[4] |
/yell
|
Chat command.[4] |
/global
|
Chat command.[4] |
/tell (playername)
|
Chat command.[4] |
/roll
|
Simulates a dice roll.[19] |
/e , /emote , /me [20]
|
Textual emote.[21] Example: /me chuckles
|
Invite a character to join your guild.[22] | |
Add a character to your friends list.[22] |
Alpha-1 emotes
Interactions sociales et emotes disponibles durant la phase de test de l'Alpha 1.[23]
/yes
/YES
/no
/NO
/point
/POINT
/wave
/WAVE
/clap
/CLAP
/laugh
/lol
/nod
/bye
/hi
/hello
/bow
/shrug
/flex
/cheer
/fistpump
/salute
/dance
/clapdance
/chicken
/neener
/taunt
/creepy
/scared
Announcements
Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[24]
- Sièges de château.[24]
- Sièges de noeud.[24]
- Apparitions de Bosses d'extérieur légendaires.[24]
- Évènement de pièce de monstre.[25]
- Opportunités de donjons.[25]
Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[26]
- Les noeuds au niveau d'Expédition (organiser 1) et Encampment (organiser 2) seront annoncés à proximité.[26]
- Les Village (organiser 3) auront une annonce dans toute la région.[26]
- Les Town (organiser 4) et plus élévés seront sans doutes annoncés dans le monde entier.[26]
Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[27]
Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[24]
Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[25] – Steven Sharif
Localization
Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[28][29][30][31]
- Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[29][32]
- Other languages are being considered based on interest.[28][30][31]
- Interface utilisateur localization tools are available in the chat window.[33]
The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[28]
Serveurs won't be language locked.[30]
Voice acting
- PNJs will have voice acted audio greetings.[34][35]
- Certain bosses and creatures will have voice lines along with other audio cues.[36]
- Narrated quest lines are not currently planned for launch.[34] It has been stated that adding voice acting into the game at a later point will be a fairly cosmetic change.[34]
- Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[34] – Steven Sharif
- I think that some of the technology and the advancements that we've seen, not just within the gaming industry but a broad scope of AI influence, is something that we are keeping a close eye on and we have some plans to investigate and inspect a few of the designs and approaches that we've taken, particularly as it relates I think to this question and AI voiceover potential to influence our narrative loops and how players interact with general AI dialogue; and there is an opportunity there, but it's not one that we have fully explored yet, although it is on the docket for the first part of next year for us to analyze what potential exists from a leveraging standpoint for this new tech; and I would say, stay tuned next year as we give updates. You'll likely see some things, perhaps even in Alpha-2 that could relate to that, we'll see. But, it is something we are aware of and we are keeping close tabs on how to integrate and leverage as part of Ashes.[37] – Steven Sharif
Screenshots
Voir également
Les références
- ↑ 1.0 1.1
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Direct, 2017-05-17 (56:50).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Direct, 2017-07-18 (48:09).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10
- ↑ 5.0 5.1 5.2 Direct, 2017-05-24 (34:45).
- ↑ 6.0 6.1 6.2 6.3 The mighty beard!
- ↑ Direct, 2023-08-31 (35:23).
- ↑ 8.0 8.1 8.2 Direct, 2020-11-30 (1:20:25).
- ↑ Direct, 2020-10-30 (1:01:00).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 Entrevue, 2020-07-18 (1:10:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12
- ↑ Entrevue, 2021-02-07 (55:22).
- ↑ 15.0 15.1 Direct, 2021-01-29 (1:20:05).
- ↑ 16.0 16.1 Direct, 2022-05-27 (2:33).
- ↑ 17.0 17.1 Direct, 2017-05-17 (57:27).
- ↑ 18.0 18.1 Entrevue, 2018-12-06 (2:57).
- ↑ Direct, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Direct, 2022-04-29 (1:02:22).
- ↑ 22.0 22.1 Direct, 2020-12-22 (1:09:38).
- ↑
- ↑ 24.0 24.1 24.2 24.3 24.4 Direct, 4 Mai 2018 (48:14).
- ↑ 25.0 25.1 25.2 Entrevue, 17 Août 2018 (24:48).
- ↑ 26.0 26.1 26.2 26.3 Direct, 30 Avril 2021 (1:01:10).
- ↑ 27.0 27.1 Direct, 30 Octobre 2020 (1:01:00).
- ↑ 28.0 28.1 28.2 What languages will Ashes of Creation be in?
- ↑ 29.0 29.1 29.2 Entrevue, 2018-08-24 (2:35).
- ↑ 30.0 30.1 30.2 Direct, 2017-05-17 (1:09:22).
- ↑ 31.0 31.1 Direct, 2017-05-24 (45:49).
- ↑
- ↑ Entrevue, 2018-08-24 (3:19).
- ↑ 34.0 34.1 34.2 34.3 Entrevue, 2018-10-20 (2:22:09).
- ↑ Direct, 2018-04-8 (AM) (25:12).
- ↑ Direct, 2023-05-31 (45:26).
- ↑ 37.0 37.1 Direct, 2023-12-19 (3:59).
- ↑ Forums - Livestream Q&A - May 31, 2023.