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Les joueurs peuvent créer leurs personnages avec les compétences actives de leur choix sur leur barre d'action.[2][3]

Certaines personnes préfèrent avoir un nombre de barre d'action limité: ils n'ont pas forcément besoin d'avoir trois, quatre ou cinq barre d'action actives; Cependant certaines personnes aiment cela: Ils veulent avoir listé tous leurs objets leurs compétences, leurs montures, ainsi que tout ce avec quoi ils peuvent interagir, avec une icône[7]Steven Sharif
  • Les compétences ne seront pas directement données aux joueurs, en montant de niveau ils devront choisir lesquelles prendre.[11]
  • Il n'y aura pas de livres de compétence ou de mémorisation.[12]

Il y aura bien sûr plusieurs barres d'action disponibles, car vous aurez vos consommables, vos compétences actives, et autres. Mais la quantité de compétences actives ne va pas nécessairement surcharger le personnage et devenir inutile surtout à certains niveaux.[13]Steven Sharif

Interface utilisateur

Alpha-2 UI customization.[14]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[15]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[17][15][18]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[17]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[17]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[19]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[19]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[20]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[20]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[21]Steven Sharif

UI settings

Alpha-2 user interface settings work-in-progress UI.[23]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[24]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[19][15][25][18]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[19]Colby Marchi

Various display elements can be toggled on or off.[24]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[37][38][39]

  • Particle effects and rendering.[40]
  • Effects bloom and brightness.[37]
  • Effect elements and channels.[37]
  • Motion blur will be togglable on and off.[41]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[37]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[42]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[43]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[42]Steven Sharif

Control settings

Alpha-1 default keybindings.[44]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[45]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[49]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[51]

Controller support will likely be something we work on closer to launch.[53]Steven Sharif

Accessibility settings

Des options seront disponibles pour les personnes souffrant de daltonisme.[54][55]

  • Les éléments de l'interface utilisateur utiliseront des textures, des icônes ainsi que des couleurs facilement distinguables.

Addons/mods

En général, les addons ne seront pas autorisés.[56]

  • Les développeurs ne veulent pas que les addons/mods soient nécessaire pour vivre une bonne expérience de jeu.[57]
  • Les développeurs pensent que les DPS Meters peuvent avoir des effets négatifs.[56]
  • Le design de l'API du jeu est toujours en développement.[59]
    • Il y aura des outils disponible pour le streaming notamment pour Twitch et quelques autres services, mais ces outils ne seront pas accessibles depuis un API.[60]

nous voulons rendre l'UI et la représentation des données customisables, mais nous ne voulons pas rendre le jeu moddable pour l'instant. Nous changerons peut-être d'avis, mais ce n'est pas prévu à la sortie.[60]Steven Sharif

Nous voulons que le studio puisse offrir le plus possible par lui-même... Nous ne voulons pas d'addons.[57]Steven Sharif

User interface commands

info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.
Command Function
/say Chat command.[61]
/party Chat command.[61]
/yell Chat command.[61]
/global Chat command.[61]
/tell (playername) Chat command.[61]
/roll Simulates a dice roll.[62]
/e, /emote, /me[63] Textual emote.[64] Example: /me chuckles
Invite a character to join your guild.[65]
Add a character to your friends list.[65]

Voir également

Les références

  1. Direct, 28 Août 2020 (1:21:03).
  2. Direct, 3 Mai 2017 (15:15).
  3. Direct, 2024-03-29 (1:41:42).
  4. Direct, 2022-10-14 (57:45).
  5. Direct, 2017-05-03 (17:59).
  6. Direct, 2022-10-14 (9:02).
  7. 7.0 7.1 7.2 Direct, 2023-02-24 (53:48).
  8. 8.0 8.1 Direct, 2020-08-28 (1:24:29).
  9. 9.0 9.1 Direct, 2020-03-28 (1:41:42).
  10. Direct, 3 Mai 2017 (17:59).
  11. Direct, 16 Novembre 2017 (30:02).
  12. Direct, 19 Mai 2017 (43:09).
  13. Direct, 28 Août 2020 (1:19:24).
  14. Vidéo, 2023-07-28 (37:19).
  15. 15.0 15.1 15.2 15.3 15.4 Direct, 2020-08-28 (1:27:01).
  16. Vidéo, 2023-05-31 (0:37).
  17. 17.0 17.1 17.2 Direct, 2022-10-28 (3:34).
  18. 18.0 18.1 Direct, 2017-05-05 (20:02).
  19. 19.0 19.1 19.2 19.3 19.4 Direct, 2023-02-24 (28:45).
  20. 20.0 20.1 Direct, 2022-12-02 (1:00:30).
  21. 21.0 21.1 21.2 Direct, 2021-06-25 (29:09).
  22. Blog: Creative Director's Letter, October 16 2020
  23. Direct, 2023-02-24 (20:11).
  24. 24.0 24.1 24.2 24.3 24.4 Direct, 2022-06-30 (48:03).
  25. 25.0 25.1 Direct, 2017-05-26 (5:06).
  26. Vidéo, 2022-06-30 (16:39).
  27. Direct, 2021-06-25 (26:11).
  28. Direct, 2021-06-25 (1:31:47).
  29. Direct, 2023-05-31 (43:04).
  30. Vidéo, 2022-06-30 (24:18).
  31. jqWtRci.png
  32. Direct, 2019-06-28 (1:22:48).
  33. Direct, 2022-12-02 (1:03:28).
  34. Direct, 2023-02-24 (53:05).
  35. 35.0 35.1 35.2 35.3 35.4 Direct, 2017-09-03 (58:29).
  36. helmet.jpg
  37. 37.0 37.1 37.2 37.3 Direct, 2023-04-28 (1:03:41).
  38. Direct, 2023-01-27 (1:07:12).
  39. Direct, 2018-08-17 (1:07:51).
  40. game system.jpg
  41. Direct, 2018-05-04 (43:35).
  42. 42.0 42.1 Direct, 2022-06-30 (1:10:19).
  43. Direct, 2023-04-28 (53:09).
  44. toast-keybinds-skills.png
  45. Direct, 2017-05-26 (38:30).
  46. 46.0 46.1 keybinds-quote.png
  47. Direct, 2021-07-30 (1:10:22).
  48. Entrevue, 2018-08-08 (27:38).
  49. Entrevue, 2018-08-08 (27:53).
  50. Intrepid Studios Snapchat, 2018-11-30.
  51. Direct, 2017-11-17 (21:24).
  52. controller.png
  53. Direct, 2018-04-8 (AM) (18:04).
  54. Direct, 2020-10-30 (30:36).
  55. Direct, 2017-07-18 (52:42).
  56. 56.0 56.1 Direct, 2017-05-10 (20:02).
  57. 57.0 57.1 Entrevue, 2018-10-20 (6:29).
  58. Direct, 2017-05-10 (43:27).
  59. Direct, 2017-05-10 (21:41).
  60. 60.0 60.1 Entrevue, 2018-05-11 (49:03).
  61. 61.0 61.1 61.2 61.3 61.4 chat-commands.png
  62. Direct, 2017-05-24 (39:48).
  63. The specific implementation of the / command is TBD.
  64. Direct, 2022-04-29 (1:02:22).
  65. 65.0 65.1 Direct, 2020-12-22 (1:09:38).