Action bar
Les joueurs peuvent créer leurs personnages avec les compétences actives de leur choix sur leur barre d'action.[2][3]
- Les joueurs pourront avoir au maximum, environ 15-20 compétences dans leurs barre d'action.[4][5]
- Chaque archétype le choix entre à peu près 35-40 compétences en moyenne.[6]
- Il y aura une option pour inclure de multiple barres d'action additionnelles dans l' interface utilisateur..[7][8][9] Par exemple : un combattant sera différent d'un autre, en fonction des compétences qu'ils auront choisis.[10]
- Certaines personnes préfèrent avoir un nombre de barre d'action limité: ils n'ont pas forcément besoin d'avoir trois, quatre ou cinq barre d'action actives; Cependant certaines personnes aiment cela: Ils veulent avoir listé tous leurs objets leurs compétences, leurs montures, ainsi que tout ce avec quoi ils peuvent interagir, avec une icône[7] – Steven Sharif
- Les compétences ne seront pas directement données aux joueurs, en montant de niveau ils devront choisir lesquelles prendre.[11]
- Il n'y aura pas de livres de compétence ou de mémorisation.[12]
Il y aura bien sûr plusieurs barres d'action disponibles, car vous aurez vos consommables, vos compétences actives, et autres. Mais la quantité de compétences actives ne va pas nécessairement surcharger le personnage et devenir inutile surtout à certains niveaux.[13] – Steven Sharif
Interface utilisateur
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[17][15][18]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[17]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[17] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[19]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[19] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[20]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[20] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[21] – Steven Sharif
UI settings
User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[19][15][25][18]
- Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[19] – Colby Marchi
- Selecting different UI flavors.[15]
- Resizing, moving, recoloring UI components.[24][15]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[7][8][9]
- Text sizes, text boldness.[24]
- Combat text, such as damage, criticals and crowd-control.[26][21]
- Target reticles appearances may be offered.[27]
- Ciblage lors du combat templates and decals may be offered.[28]
- Adjusting screen shake.[29][30][31]
- User interface scale adjustments may be provided.[24][32]
- Nameplates can be hidden, resized, and customized.[33]
- Saving and loading UI profiles, such as switching to a custom UI profile for raids.[19]
- User interface settings are saved locally.[25]
- User interface layouts will likely not be able to be shared between players.[34]
Various display elements can be toggled on or off.[24]
- Personnage names.[35]
- Guild names.[35]
- Enemy names.[35]
- Party names.[35]
- Alliance members.[35]
- Helmet.[36]
Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[37][38][39]
- Particle effects and rendering.[40]
- Effects bloom and brightness.[37]
- Effect elements and channels.[37]
- Motion blur will be togglable on and off.[41]
- We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[37] – Steven Sharif
Gameplay actors, such as foliage density will not be able to be adjusted by players.[42]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[43]
- We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[42] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme in Ashes of Creation.[45]
- Keybinds were not yet adjustable (in Alpha-1).[46]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[46]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[47]
- Ashes of Creation Apocalypse included hotkey customization.[48]
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[49] – Steven Sharif
Controller support
The Ashes of Creation MMO is not designed around controller support.[51]
- Ashes of Creation Apocalypse may have controller support.[52]
Controller support will likely be something we work on closer to launch.[53] – Steven Sharif
Accessibility settings
Des options seront disponibles pour les personnes souffrant de daltonisme.[54][55]
- Les éléments de l'interface utilisateur utiliseront des textures, des icônes ainsi que des couleurs facilement distinguables.
Addons/mods
En général, les addons ne seront pas autorisés.[56]
- Les développeurs ne veulent pas que les addons/mods soient nécessaire pour vivre une bonne expérience de jeu.[57]
- Les développeurs pensent que les DPS Meters peuvent avoir des effets négatifs.[56]
- Il y aura des tableaux de scores.[58]
- Le design de l'API du jeu est toujours en développement.[59]
- Il y aura des outils disponible pour le streaming notamment pour Twitch et quelques autres services, mais ces outils ne seront pas accessibles depuis un API.[60]
nous voulons rendre l'UI et la représentation des données customisables, mais nous ne voulons pas rendre le jeu moddable pour l'instant. Nous changerons peut-être d'avis, mais ce n'est pas prévu à la sortie.[60] – Steven Sharif
Nous voulons que le studio puisse offrir le plus possible par lui-même... Nous ne voulons pas d'addons.[57] – Steven Sharif
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[61] |
/party
|
Chat command.[61] |
/yell
|
Chat command.[61] |
/global
|
Chat command.[61] |
/tell (playername)
|
Chat command.[61] |
/roll
|
Simulates a dice roll.[62] |
/e , /emote , /me [63]
|
Textual emote.[64] Example: /me chuckles
|
Invite a character to join your guild.[65] | |
Add a character to your friends list.[65] |
Voir également
Les références
- ↑ Direct, 28 Août 2020 (1:21:03).
- ↑ Direct, 3 Mai 2017 (15:15).
- ↑ Direct, 2024-03-29 (1:41:42).
- ↑ Direct, 2022-10-14 (57:45).
- ↑ Direct, 2017-05-03 (17:59).
- ↑ Direct, 2022-10-14 (9:02).
- ↑ 7.0 7.1 7.2 Direct, 2023-02-24 (53:48).
- ↑ 8.0 8.1 Direct, 2020-08-28 (1:24:29).
- ↑ 9.0 9.1 Direct, 2020-03-28 (1:41:42).
- ↑ Direct, 3 Mai 2017 (17:59).
- ↑ Direct, 16 Novembre 2017 (30:02).
- ↑ Direct, 19 Mai 2017 (43:09).
- ↑ Direct, 28 Août 2020 (1:19:24).
- ↑ Vidéo, 2023-07-28 (37:19).
- ↑ 15.0 15.1 15.2 15.3 15.4 Direct, 2020-08-28 (1:27:01).
- ↑ Vidéo, 2023-05-31 (0:37).
- ↑ 17.0 17.1 17.2 Direct, 2022-10-28 (3:34).
- ↑ 18.0 18.1 Direct, 2017-05-05 (20:02).
- ↑ 19.0 19.1 19.2 19.3 19.4 Direct, 2023-02-24 (28:45).
- ↑ 20.0 20.1 Direct, 2022-12-02 (1:00:30).
- ↑ 21.0 21.1 21.2 Direct, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Direct, 2023-02-24 (20:11).
- ↑ 24.0 24.1 24.2 24.3 24.4 Direct, 2022-06-30 (48:03).
- ↑ 25.0 25.1 Direct, 2017-05-26 (5:06).
- ↑ Vidéo, 2022-06-30 (16:39).
- ↑ Direct, 2021-06-25 (26:11).
- ↑ Direct, 2021-06-25 (1:31:47).
- ↑ Direct, 2023-05-31 (43:04).
- ↑ Vidéo, 2022-06-30 (24:18).
- ↑
- ↑ Direct, 2019-06-28 (1:22:48).
- ↑ Direct, 2022-12-02 (1:03:28).
- ↑ Direct, 2023-02-24 (53:05).
- ↑ 35.0 35.1 35.2 35.3 35.4 Direct, 2017-09-03 (58:29).
- ↑
- ↑ 37.0 37.1 37.2 37.3 Direct, 2023-04-28 (1:03:41).
- ↑ Direct, 2023-01-27 (1:07:12).
- ↑ Direct, 2018-08-17 (1:07:51).
- ↑
- ↑ Direct, 2018-05-04 (43:35).
- ↑ 42.0 42.1 Direct, 2022-06-30 (1:10:19).
- ↑ Direct, 2023-04-28 (53:09).
- ↑
- ↑ Direct, 2017-05-26 (38:30).
- ↑ 46.0 46.1
- ↑ Direct, 2021-07-30 (1:10:22).
- ↑ Entrevue, 2018-08-08 (27:38).
- ↑ Entrevue, 2018-08-08 (27:53).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Direct, 2017-11-17 (21:24).
- ↑
- ↑ Direct, 2018-04-8 (AM) (18:04).
- ↑ Direct, 2020-10-30 (30:36).
- ↑ Direct, 2017-07-18 (52:42).
- ↑ 56.0 56.1 Direct, 2017-05-10 (20:02).
- ↑ 57.0 57.1 Entrevue, 2018-10-20 (6:29).
- ↑ Direct, 2017-05-10 (43:27).
- ↑ Direct, 2017-05-10 (21:41).
- ↑ 60.0 60.1 Entrevue, 2018-05-11 (49:03).
- ↑ 61.0 61.1 61.2 61.3 61.4
- ↑ Direct, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Direct, 2022-04-29 (1:02:22).
- ↑ 65.0 65.1 Direct, 2020-12-22 (1:09:38).