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Différences entre les pages « Bounty hunters » et « Social organizations »
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− | {{ | + | {{Stub}} |
− | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="social">[[File:social orgs.png|350px]]</ref> | |
+ | |||
+ | == Joining == | ||
+ | |||
+ | Players may only pledge loyalty to one social organisation.<ref name="social"/> | ||
+ | |||
+ | == Leaving == | ||
+ | |||
+ | A player can switch organizations, but will lose progress in their previous organization.<ref name="social"/> | ||
+ | |||
+ | == Benefits == | ||
+ | |||
+ | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="social"/> | ||
+ | |||
+ | == Progression == | ||
+ | |||
+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | ||
+ | |||
+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
+ | <blockquote>For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Guilds]] | ||
{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Reactive world]] |
Version du 16 octobre 2017 à 03:19
Organisations sociales are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Avantages
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progression
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.