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Trade ships

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Alpha-2 raft caravan in the Riverlands biome.[1]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[2]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[3][4][5][6]

Hijacking ships

Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[10][11]

Caravanes

Rendu 3D d'une caravane pendant l'Alpha-1 par Adam Will.[12]
Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[13]

Le système de caravane est un système de JcJ en monde ouvert qui tourne autour de l'opportunité et du risque. Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[13]

  • Les caravanes ne peuvent partir et arriver que depuis un Nœud à l'étape de village ou au-dessus.[16]
  • Les caravanes peuvent transporter des produits pour plus d'un joueur.[17]

Naval content

Navale content refers to content above and below the sea.[21][22]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[27]

There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[28]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[29]

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