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* [[Housing|Behausungen]], [[Node housing|Knotenpunkt-Behausungen]], [[Apartments|Wohnungen]], [[Freeholds|Eigentumshaus]]
 
* [[Housing|Behausungen]], [[Node housing|Knotenpunkt-Behausungen]], [[Apartments|Wohnungen]], [[Freeholds|Eigentumshaus]]
 
* [[Mounts|Reittiere]], [[Mules|Maultiere]], [[Dragons|Drachen]]
 
* [[Mounts|Reittiere]], [[Mules|Maultiere]], [[Dragons|Drachen]]
* [[Progression|Fortschritt]], [[Leveling|Leveln]], [[Skills|Fähigkeiten]]
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* [[Progression|Fortschritt]], [[Leveling|Leveln]]
 
* [[Inventory|Inventar]]
 
* [[Inventory|Inventar]]
 
* [[Character creator|Charaktererstellung]]
 
* [[Character creator|Charaktererstellung]]

Version du 21 octobre 2018 à 10:42

Systeme, die die Erfahrung der Spieler im Spiel erweitern und prägen.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[1]Steven Sharif