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Statistiques

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Révision datée du 26 août 2018 à 19:22 par Lex (discussion | contributions) (Add section)

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Alpha-0 stats and attributes.[1]

Stat growth

L'évolution des stats se fait selon cet ordre:[3]

  1. La race établit les stats de base du joueur.[3]
  2. L'archétype principal fait évoluer les stats de base.[3]
  3. L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[4]
    • Il s'agit d'une correction de n'annonce précédente.[3]

Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[5]Steven Sharif

Le choix de la profession n'affecte pas les stats du joueur.[6]

L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[7]

Stats on gear

Crafters will be able to assign different skills/abilities and stats on gear.[8][9]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[8]Jeffrey Bard
info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.

Gear is broken down into Core Stats and Additional Stats.[13]

Combat RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[14]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[15]Jeffrey Bard

Damage

  • Damage numbers will not be so large as to be meaningless.[17]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[17]Steven Sharif
  • Death by fall damage is possible.[19]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[19]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[21][22][22][23][24][25]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[30]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[29]Steven Sharif

Compétences élémentaires

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[25]Steven Sharif
Skill Icon Origin Description
Ball Lightning Ball Lightning Icon.png Mage Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[31][32][33]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[34][35][31]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[36][37][38]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[31][39][40]
Elemental Empowerment Elemental Empowerment (active).png Mage Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[41]
Fireball Fireball (Active).png Mage Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[42]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[43]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[44][45]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[46][47]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[48]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[49]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[50]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[51]

PvX

Nous préférons grandement nous qualifier de jeu JcX, car dans ce systèmes JcJ, JcE et artisanat sont tous interconnectés: ils sont co-dépendants l'un avec l'autre... Notre système nécessite réellement quelques co-dépendances entre ces éléments. Vous aurez besoin d'un artisan pour vous fournir les meilleurs objets. Vous aurez besoin de JcJ pour sécuriser les villes et châteaux. vous aurez besoin de JcE pour vaincre les world bosses pour les ressources d'artisanat.[52]Steven Sharif

Ashes of Creation est un jeu JcX.[53] Les joueurs seront naturellement confrontés au éléments JcJ et JcE.[54][55] Il est très peu probable qu'un joueur puisse se concentrer uniquement sur le JcJ ou le JcE.[55]

Nous sommes très clair sur notre objectif et philosophie sur le jeu et nous comprenons que ça ne plaira peut être pas à tout le monde. Mais vous savez que c'est une relation réciproque importante entre le contenu qui est orienté JcE et celui orienté JcJ et qu'ils s'alimentent l'un l'autre. Ils sont les catalyseurs pour un changement: leur progression, leur développement. Ce sont des choses que les gens apprécient quand ils voient quelque chose de gagné et quelque chose de perdu. Cela entraine une réponse émotionnelle des joueurs: le fait qu'ils aient investis du temps pour réussir ou échouer; et le JcJ permet à cet élément d'être introduit dans la partie. Et nous sommes très clair que c'est notre objectif: cette relation entre le risque et la récompense, cette mentalité basée sur les succès. tout le monde ne sera pas un gagnant et c'est normal.[58]Steven Sharif

Voir également

Les références

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Direct, 2018-02-09 (7:31).
  2. 2.0 2.1 2.2 Direct, 2017-05-30 (16:25).
  3. 3.0 3.1 3.2 3.3 Direct, 2017-07-18 (35:58).
  4. Direct, 2019-11-22 (1:4:56).
  5. Direct, 2018-04-8 (AM) (25:52).
  6. Direct, 2017-07-18 (37:25).
  7. Entrevue, 2020-07-19 (53:59).
  8. 8.0 8.1 8.2 8.3 8.4 Direct, 2020-11-30 (1:05:22).
  9. Podcast, 2018-08-04 (59:58).
  10. steven-crafting-stats.png
  11. Direct, 2020-12-22 (1:15:01).
  12. Podcast, 2021-09-29 (52:58).
  13. Direct, 2020-08-28 (1:14:54).
  14. Direct, 2017-05-30 (16:25).
  15. 15.0 15.1 15.2 Direct, 2018-12-06 (48:52).
  16. Direct, 2020-07-25 (1:34:55).
  17. 17.0 17.1 Entrevue, 2018-08-24 (1:45).
  18. Podcast, 2021-09-29 (46:20).
  19. 19.0 19.1 Direct, 2022-02-25 (1:06:45).
  20. Direct, 2023-12-19 (1:17:45).
  21. Fissure Description.png
  22. 22.0 22.1 Direct, 2023-04-07 (1:11:14).
  23. 23.0 23.1 Entrevue, 2020-07-18 (1:05:04).
  24. Direct, 2017-05-24 (27:47).
  25. 25.0 25.1 25.2 Direct, 2018-04-8 (PM) (26:19).
  26. Vidéo, 2022-09-30 (15:28).
  27. Direct, 2024-02-29 (55:34).
  28. Direct, 2020-09-30 (1:04:56).
  29. 29.0 29.1 Direct, 2017-06-01 (20:23).
  30. Direct, 2020-06-26 (1:32:16).
  31. 31.0 31.1 31.2 Vidéo, 2023-09-29 (11:29).
  32. Ball Lightning Description04302024.png
  33. Vidéo, 2023-04-28 (7:15).
  34. Vidéo, 2023-04-28 (9:22).
  35. Blizzard Description04302024.png
  36. Chain Lightning Description04302024.png
  37. Vidéo, 2023-05-31 (12:12).
  38. Vidéo, 2023-04-28 (17:50).
  39. Cone of Cold Description04302024.png
  40. Vidéo, 2023-04-28 (11:22).
  41. Elemental Empowerment Description04302024.png
  42. Fireball Description04302024.png
  43. Fissure Description04302024.png
  44. Frostbolt Description04302024.png
  45. Vidéo, 2023-04-28 (15:35).
  46. Lightning Strike Description04302024.png
  47. Vidéo, 2023-04-28 (13:40).
  48. Magma Field Description04302024.png
  49. Meteor Description04302024.png
  50. Quake Description04302024.png
  51. Thundering Shot Description.png
  52. Vidéo, 2018-04-16 (1:32).
  53. PvX definition.
  54. 54.0 54.1 Direct, 2017-05-12 (24:52).
  55. 55.0 55.1 55.2 55.3 Direct, 2017-05-05 (33:25).
  56. Direct, 2017-05-15 (14:05).
  57. pvx stats.png
  58. Direct, 2017-06-01 (37:39).