Statistiques
Alpha-0 stats and attributes.[1]
- Power.[1]
- Dexterity.[1]
- Constitution.[1]
- Willpower.[1]
- Wisdom.[1]
- Mentality.[1]
- Physical attack.[1]
- Magical attack.[1]
- Block percentage.[1][2]
- Critical hit.[2]
- Evasion.[2]
Stat growth
L'évolution des stats se fait selon cet ordre:[3]
- La race établit les stats de base du joueur.[3]
- L'archétype principal fait évoluer les stats de base.[3]
- L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[4]
- Il s'agit d'une correction de n'annonce précédente.[3]
Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[5] – Steven Sharif
Le choix de la profession n'affecte pas les stats du joueur.[6]
L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[7]
RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[8]
- RNG plays a role in both JcJ or JcE.[9]
- Action combat is far less dependent on RNG.[9]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[9] – Jeffrey Bard
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[10][11][11][12][13][14]
- Other elemental influences may include Darkness, Light and Planar.[14] The Air Strike ability has a nature based root.[15]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[12]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[16] This affects both JcE and JcJ.[17][18]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[19]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[18] – Steven Sharif
Compétences élémentaires
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[14] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[20][21][22] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[23][24][20] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[25][26][27] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[20][28][29] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[30][31] | |
Fireball | Mage | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[32] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[33] | |
Fissure | Mage | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[34] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[35][36] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[37][38] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[39] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[40] | |
Quake | Mage | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[41] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[42] |
PvX
Nous préférons grandement nous qualifier de jeu JcX, car dans ce systèmes JcJ, JcE et artisanat sont tous interconnectés: ils sont co-dépendants l'un avec l'autre... Notre système nécessite réellement quelques co-dépendances entre ces éléments. Vous aurez besoin d'un artisan pour vous fournir les meilleurs objets. Vous aurez besoin de JcJ pour sécuriser les villes et châteaux. vous aurez besoin de JcE pour vaincre les world bosses pour les ressources d'artisanat.[43] – Steven Sharif
Ashes of Creation est un jeu JcX.[44] Les joueurs seront naturellement confrontés au éléments JcJ et JcE.[45][46] Il est très peu probable qu'un joueur puisse se concentrer uniquement sur le JcJ ou le JcE.[46]
- Il y aura un équilibre entre le JcJ et JcE dans Ashes of Creation.[46]
- Certains serveurs pourront être plus orientés JcJ que d'autres.[45]
- Il n'y aura pas de différence entre les types d'équipements JcJ et JcE .[47]
- La progression en jeu pourra nécessiter des éléments JcE.[46]
- Toutes les stats seront en rapport avec l'efficacité au combat du joueur en JcX.[48]
Nous sommes très clair sur notre objectif et philosophie sur le jeu et nous comprenons que ça ne plaira peut être pas à tout le monde. Mais vous savez que c'est une relation réciproque importante entre le contenu qui est orienté JcE et celui orienté JcJ et qu'ils s'alimentent l'un l'autre. Ils sont les catalyseurs pour un changement: leur progression, leur développement. Ce sont des choses que les gens apprécient quand ils voient quelque chose de gagné et quelque chose de perdu. Cela entraine une réponse émotionnelle des joueurs: le fait qu'ils aient investis du temps pour réussir ou échouer; et le JcJ permet à cet élément d'être introduit dans la partie. Et nous sommes très clair que c'est notre objectif: cette relation entre le risque et la récompense, cette mentalité basée sur les succès. tout le monde ne sera pas un gagnant et c'est normal.[49] – Steven Sharif
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Direct, 2018-02-09 (7:31).
- ↑ 2.0 2.1 2.2 Direct, 2017-05-30 (16:25).
- ↑ 3.0 3.1 3.2 3.3 Direct, 2017-07-18 (35:58).
- ↑ Direct, 2019-11-22 (1:4:56).
- ↑ Direct, 2018-04-8 (AM) (25:52).
- ↑ Direct, 2017-07-18 (37:25).
- ↑ Entrevue, 2020-07-19 (53:59).
- ↑ Direct, 2017-05-30 (16:25).
- ↑ 9.0 9.1 9.2 Direct, 2018-12-06 (48:52).
- ↑
- ↑ 11.0 11.1 Direct, 2023-04-07 (1:11:14).
- ↑ 12.0 12.1 Entrevue, 2020-07-18 (1:05:04).
- ↑ Direct, 2017-05-24 (27:47).
- ↑ 14.0 14.1 14.2 Direct, 2018-04-8 (PM) (26:19).
- ↑ Vidéo, 2022-09-30 (15:28).
- ↑ Direct, 2024-02-29 (55:34).
- ↑ Direct, 2020-09-30 (1:04:56).
- ↑ 18.0 18.1 Direct, 2017-06-01 (20:23).
- ↑ Direct, 2020-06-26 (1:32:16).
- ↑ 20.0 20.1 20.2 Vidéo, 2023-09-29 (11:29).
- ↑
- ↑ Vidéo, 2023-04-28 (7:15).
- ↑ Vidéo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vidéo, 2023-05-31 (12:12).
- ↑ Vidéo, 2023-04-28 (17:50).
- ↑
- ↑ Vidéo, 2023-04-28 (11:22).
- ↑ Vidéo, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2023-04-28 (15:35).
- ↑
- ↑ Vidéo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2018-04-16 (1:32).
- ↑ PvX definition.
- ↑ 45.0 45.1 Direct, 2017-05-12 (24:52).
- ↑ 46.0 46.1 46.2 46.3 Direct, 2017-05-05 (33:25).
- ↑ Direct, 2017-05-15 (14:05).
- ↑
- ↑ Direct, 2017-06-01 (37:39).