Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Différences entre les versions de « Stats »
m (Text replacement - "{{References}}" to "== References == <references/>") |
(Add section) |
||
Ligne 26 : | Ligne 26 : | ||
{{Combat RNG}} | {{Combat RNG}} | ||
+ | |||
+ | == Damage == | ||
+ | |||
+ | {{Damage}} | ||
== Elements == | == Elements == |
Version du 26 août 2018 à 19:22
Alpha-0 stats and attributes.[1]
- Power.[1]
- Dexterity.[1]
- Constitution.[1]
- Willpower.[1]
- Wisdom.[1]
- Mentality.[1]
- Physical attack.[1]
- Magical attack.[1]
- Block percentage.[1][2]
- Critical hit.[2]
- Evasion.[2]
Stat growth
L'évolution des stats se fait selon cet ordre:[3]
- La race établit les stats de base du joueur.[3]
- L'archétype principal fait évoluer les stats de base.[3]
- L'archétype secondaire (classe) n'affecte pas l'évolution des stats.[4]
- Il s'agit d'une correction de n'annonce précédente.[3]
Les différentes races n'auront pas les mêmes stats. Celles-ci peuvent être importantes, mais nous ne voulons pas non plus imposer une méta pour les meilleures combinaisons de classes et races.[5] – Steven Sharif
Le choix de la profession n'affecte pas les stats du joueur.[6]
L'équipement a environ 40-50% d'impact sur la puissance totale du joueur.[7]
Stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[8][9]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[8] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[8][10]
- Statistiques on crafted items will vary based on the item's rarity.[11]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[12][8]
- All gear will be able to be assigned any stat.[8]
Gear is broken down into Core Stats and Additional Stats.[13]
Combat RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[14]
- RNG plays a role in both JcJ or JcE.[15]
- Action combat is far less dependent on RNG.[15]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[15] – Jeffrey Bard
Damage
- Damage numbers will not be so large as to be meaningless.[17]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[17] – Steven Sharif
- Augmentation can change damage types and values.[18]
- Death by fall damage is possible.[19]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[20]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[21][22][22][23][24][25]
- Other elemental influences may include Darkness, Light and Planar.[25] The Air Strike ability has a nature based root.[26]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[23]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[27] This affects both JcE and JcJ.[28][29]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[30]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[29] – Steven Sharif
Compétences élémentaires
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[25] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[31][32][33] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[34][35][31] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[36][37][38] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[31][39][40] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[41] | |
Fireball | Mage | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[42] | |
Fissure | Mage | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[43] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[44][45] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[46][47] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[48] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[49] | |
Quake | Mage | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[50] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[51] |
PvX
Nous préférons grandement nous qualifier de jeu JcX, car dans ce systèmes JcJ, JcE et artisanat sont tous interconnectés: ils sont co-dépendants l'un avec l'autre... Notre système nécessite réellement quelques co-dépendances entre ces éléments. Vous aurez besoin d'un artisan pour vous fournir les meilleurs objets. Vous aurez besoin de JcJ pour sécuriser les villes et châteaux. vous aurez besoin de JcE pour vaincre les world bosses pour les ressources d'artisanat.[52] – Steven Sharif
Ashes of Creation est un jeu JcX.[53] Les joueurs seront naturellement confrontés au éléments JcJ et JcE.[54][55] Il est très peu probable qu'un joueur puisse se concentrer uniquement sur le JcJ ou le JcE.[55]
- Il y aura un équilibre entre le JcJ et JcE dans Ashes of Creation.[55]
- Certains serveurs pourront être plus orientés JcJ que d'autres.[54]
- Il n'y aura pas de différence entre les types d'équipements JcJ et JcE .[56]
- La progression en jeu pourra nécessiter des éléments JcE.[55]
- Toutes les stats seront en rapport avec l'efficacité au combat du joueur en JcX.[57]
Nous sommes très clair sur notre objectif et philosophie sur le jeu et nous comprenons que ça ne plaira peut être pas à tout le monde. Mais vous savez que c'est une relation réciproque importante entre le contenu qui est orienté JcE et celui orienté JcJ et qu'ils s'alimentent l'un l'autre. Ils sont les catalyseurs pour un changement: leur progression, leur développement. Ce sont des choses que les gens apprécient quand ils voient quelque chose de gagné et quelque chose de perdu. Cela entraine une réponse émotionnelle des joueurs: le fait qu'ils aient investis du temps pour réussir ou échouer; et le JcJ permet à cet élément d'être introduit dans la partie. Et nous sommes très clair que c'est notre objectif: cette relation entre le risque et la récompense, cette mentalité basée sur les succès. tout le monde ne sera pas un gagnant et c'est normal.[58] – Steven Sharif
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Direct, 2018-02-09 (7:31).
- ↑ 2.0 2.1 2.2 Direct, 2017-05-30 (16:25).
- ↑ 3.0 3.1 3.2 3.3 Direct, 2017-07-18 (35:58).
- ↑ Direct, 2019-11-22 (1:4:56).
- ↑ Direct, 2018-04-8 (AM) (25:52).
- ↑ Direct, 2017-07-18 (37:25).
- ↑ Entrevue, 2020-07-19 (53:59).
- ↑ 8.0 8.1 8.2 8.3 8.4 Direct, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Direct, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Direct, 2020-08-28 (1:14:54).
- ↑ Direct, 2017-05-30 (16:25).
- ↑ 15.0 15.1 15.2 Direct, 2018-12-06 (48:52).
- ↑ Direct, 2020-07-25 (1:34:55).
- ↑ 17.0 17.1 Entrevue, 2018-08-24 (1:45).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ 19.0 19.1 Direct, 2022-02-25 (1:06:45).
- ↑ Direct, 2023-12-19 (1:17:45).
- ↑
- ↑ 22.0 22.1 Direct, 2023-04-07 (1:11:14).
- ↑ 23.0 23.1 Entrevue, 2020-07-18 (1:05:04).
- ↑ Direct, 2017-05-24 (27:47).
- ↑ 25.0 25.1 25.2 Direct, 2018-04-8 (PM) (26:19).
- ↑ Vidéo, 2022-09-30 (15:28).
- ↑ Direct, 2024-02-29 (55:34).
- ↑ Direct, 2020-09-30 (1:04:56).
- ↑ 29.0 29.1 Direct, 2017-06-01 (20:23).
- ↑ Direct, 2020-06-26 (1:32:16).
- ↑ 31.0 31.1 31.2 Vidéo, 2023-09-29 (11:29).
- ↑
- ↑ Vidéo, 2023-04-28 (7:15).
- ↑ Vidéo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vidéo, 2023-05-31 (12:12).
- ↑ Vidéo, 2023-04-28 (17:50).
- ↑
- ↑ Vidéo, 2023-04-28 (11:22).
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2023-04-28 (15:35).
- ↑
- ↑ Vidéo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Vidéo, 2018-04-16 (1:32).
- ↑ PvX definition.
- ↑ 54.0 54.1 Direct, 2017-05-12 (24:52).
- ↑ 55.0 55.1 55.2 55.3 Direct, 2017-05-05 (33:25).
- ↑ Direct, 2017-05-15 (14:05).
- ↑
- ↑ Direct, 2017-06-01 (37:39).