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Version du 19 novembre 2017 à 17:52
The world will be the same on each server, but Nœuds will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[1][2][3]
- To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[1] – Ry Schueller
- Serveurs will be named after the champions of the great battles that led up to the fall of Verra.[4]
- There will be a multitude of servers located throughout the various regions of the world.[5]
- Server selection will show the region where the server is located and/or the ping to that server.[5]
- With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[5] – Steven Sharif
- The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[6]
- Stats are available on a per-guild basis, subject to a permissions structure.[6]
- Server-firsts will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[7]
Regions
Ashes of Creation will launch with the following server regions:[8][9]
- North America (NA).[10][11][12]
- Europe (EU).[10][11][12]
- Asia/Pacific (SEA).[10][12][13]
- Oceania (OCE) (Australia).[10][12][13]
- The likelihood is very high for Sydney or Melbourne based OCE servers.[14]
- OCE servers may not be provisioned until Beta for Ashes of Creation (the MMO) and live launch for Ashes of Creation Apocalypse.[15]
At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[16] – Steven Sharif
Other server regions will be considered based on interest.[10][9]
- South America is under consideration due to traffic from that region.[17]
Once we get closer to launch we'll update this information, which may include additional regions.[10]
Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[18]
- Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[19]
Folks have always been able to make characters on any server they wish. We are not region locking anyone.[19] – Margaret Krohn
Server population
Des limites de population seront appliquées pour chaque serveur.[20]
- Environ 8 à 10 000 utilisateurs simultanés par serveur sont anticipés.[16][21][22] Ceci représente environ 50 000 comptes enregistrés par serveur.[23]
- Les développeurs entendent gérer de manière prudente les populations des serveurs pour éviter d'avoir à les fusionner.[24] Il pourra y avoir des files d'attente pour entrer dans les serveurs à population élevée, mais l'objectif est d'éviter les files d'attente excessivement longues.[23]
Cela fait partie de l'équation que de surveiller en fait, pour s'assurer qu'on ne surpeuple pas la sélection de serveur, mais en même temps faire en sorte qu'il n'y ait pas un système de file d'attente qui soit si long que ça pénalise la volonté des joueurs de jouer simultanément, pour ainsi dire. C'est un numéro d'équilibre difficile.[23] – Steven Sharif
Server instancing
There won't be server channels (sharding) on a server.[25][26]
Server types
- Il n'y aura pas de serveur séparé dédié au jeu de rôle.[27]
- Il n'y aura pas de serveur séparé pour le JcE et le JcJ.[28]
Server transfers
Server transfers, outside of server merges, will not be possible initially.[29][30]
Voir également
Les références
- ↑ 1.0 1.1
- ↑ Direct, 2017-05-19 (37:03).
- ↑ MMOGames interview, January 2017
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 5.0 5.1 5.2 Direct, 2018-09-27 (48:13).
- ↑ 6.0 6.1 Direct, 2021-11-19 (52:35).
- ↑ Direct, 2023-01-27 (4:18).
- ↑ Entrevue, 2017-05-08 (22:06).
- ↑ 9.0 9.1 Direct, 2017-05-24 (40:50).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5
- ↑ 11.0 11.1
- ↑ 12.0 12.1 12.2 12.3 Ashes of Creation FAQ: Where will your servers be?
- ↑ 13.0 13.1
- ↑
- ↑ Reddit Q&A, 2019-01-8.
- ↑ 16.0 16.1 Direct, 2018-04-8 (AM) (26:41).
- ↑ Direct, 2018-07-09 (47:54).
- ↑ Direct, 2020-07-25 (1:21:03).
- ↑ 19.0 19.1
- ↑ Direct, 2017-05-17 (59:25).
- ↑ Vidéo, 2018-09-06 (4:25).
- ↑
- ↑ 23.0 23.1 23.2 Entrevue, 2020-07-18 (12:56).
- ↑ Entrevue, 2020-07-18 (10:04).
- ↑ Direct, 2017-05-08 (36:26).
- ↑ Direct, 2017-07-28 (35:42).
- ↑ Direct, 2017-05-10 (35:27).
- ↑ MMORPG Interview, 2016-12-12.
- ↑ Direct, 2022-10-14 (2:53).
- ↑ 30.0 30.1 February 8, 2019 - Questions and Answers.