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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
 
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]].
 
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
 
 
Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].
 
 
{{{1|==}}} Classes by archetype combination {{{1|==}}}
 
 
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:<ref name="progression">[[File:progression.png|350px]]</ref>
 
 
{| class="wikitable" style="border: none; background: none;"
 
! colspan="10"| Secondary
 
|-
 
! !! !! [[Bard]] !! [[Cleric]] !! [[Fighter]] !! [[Mage]] !! [[Ranger]] !! [[Rogue]] !! [[Summoner]] !! [[Tank]]
 
|-
 
! rowspan="8"| Primary
 
! [[Bard]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Cleric]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Fighter]]
 
| - || - || - || [[Spellsword]] || - || - || - || -
 
|-
 
! [[Mage]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Ranger]]
 
| - || - || - || - || - || [[Predator]] || - || -
 
|-
 
! [[Rogue]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Summoner]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Tank]]
 
| - || [[Paladin]] || - || - || - || - || - || -
 
|}
 
 
{{{1|==}}} Class abilities {{{1|==}}}
 
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
 
* Choosing the same primary and secondary [[Archetypes|archetype]] will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
 
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
 
* [[Weapons]] and [[Armor|armor]] are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
 
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
 
* [[Cleave|Cleaving]] will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
 
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 
* There will be [[Races|racial]] skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref> These apply to the class' [[Archetypes|primary archetype]].<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
 
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
 

Version du 20 octobre 2017 à 04:14