Dynamique de groupe
Dynamique de groupe aim to bring players together.[2]
- One of the main philosophical pillars behind our design was that JcE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[3]
- Ashes of Creation is in development. These systems could change through playtesting and player feedback.[2]
Group finder
There will not be a generalized group finder in Ashes of Creation, instead Bulletin boards are used to encourage localized grouping.[4]
Bulletin boards
Bulletin boards are available within nodes[4] and player taverns.[6]
- A market UI lists the current items available for sale in the node and in the same economic region.[7][8]
- This includes items for sale in player stalls and auction houses.[9]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[10]
- Encourage localized grouping.[6]
- Enable posting of jobs.[4]
- Quest sponsorship.[11]
Group sizes
Ashes of Creation is designed for solo players as well as large and small groups.[13][14][15]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[2]
- Raids will have 40 man groups.[16]
- Content will be tailored for 40, 16 and 8 person group sizes.[17]
- Arènes will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[18]
- Siège de Château are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[20][21][22][23]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[23] – Steven Sharif
Looting rules
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[26][27][2]
- Group loot rules are defined on a per-rarity basis.[24]
- A majority of party members must vote to approve any changes to group loot allocation changes.[25]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[28]
- There won't be auto-looting pets.[29]
- It will be possible to kick a player from a party prior to them acquiring loot.[30]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[30] – Steven Sharif
- Free-for-all.[2]
- Whoever is first to loot gets the loot.[26]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[2]
- With round-robin looting, party members take turns looting.[2]
- This is a traditional need before greed system based on dice rolls.[2]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[31]
- Bidding system.[2]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[2]
Party roles
Ashes of Creation a la trinité traditionnelle des rôles de Tank, DPS et Support/soigneur.[2][32]
- Bien que les rôles traditionnels soient présents, les joueurs ne doivent pas se sentir classifié par leur archétype principal.[2][32]
- Les améliorations de compétences disponibles par le système de classes permet aux personnages d'être personnalisés au-delà de leur rôle primaire.[2][32][33]
- Les joueurs peuvent aussi redoubler leur choix d'archétypes pour renforcer leur rôle primaire.[2][32]
Nous avons nos huit archétypes; et la trinité est d'une grande influence envers les huit classes de base. Cependant cette zone dans laquelle on commence à jouer avec les frontières de la trinité est la classe secondaire que vous pouvez choisir. C'est là qu'on commence à mélanger ces espaces et qu'on permet aux gens un peu d'influence sur leur rôle et si oui ou non ils collent parfaitement à une catégorie de la trinitée.[33] – Steven Sharif
Intuitive grouping
There are systems such as quests, events and monster coins that lend themselves toward intuitive grouping, but no specific decision has been made to include this functionality.[34]
Voir également
Les références
- ↑ Vidéo, 2024-02-29 (19:35).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Group dynamics blog.
- ↑ About Ashes of Creation.
- ↑ 4.0 4.1 4.2 Direct, 2017-10-31 (28:58).
- ↑ Direct, 2017-05-19 (33:57).
- ↑ 6.0 6.1 The mighty beard!
- ↑ Direct, 2017-05-12 (53:08).
- ↑ Direct, 2017-05-10 (35:16).
- ↑ Direct, 2020-07-31 (1:34:06).
- ↑ Direct, 2017-05-10 (16:37).
- ↑ Direct, 2017-10-31 (30:34).
- ↑ Vidéo, 2024-02-29 (33:57).
- ↑ 13.0 13.1 Direct, 2022-09-30 (2:40).
- ↑ Direct, 2020-11-30 (1:20:25).
- ↑
- ↑ Direct, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Direct, 2017-05-26 (48:12).
- ↑ Direct, 2021-09-24 (52:48).
- ↑ Entrevue, 2021-07-08 (57:19).
- ↑ Entrevue, 2020-07-19 (44:28).
- ↑ 23.0 23.1
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 Vidéo, 2023-01-27 (16:44).
- ↑ 25.0 25.1 Vidéo, 2023-01-27 (32:01).
- ↑ 26.0 26.1 Direct, 2020-11-30 (1:01:40).
- ↑ Direct, 2020-07-25 (1:24:56).
- ↑ Direct, 2023-01-27 (1:08:06).
- ↑ Direct, 2022-04-29 (1:04:52).
- ↑ 30.0 30.1 Direct, 2023-05-31 (1:07:45).
- ↑ Direct, 2020-11-30 (1:12:03).
- ↑ 32.0 32.1 32.2 32.3 Direct, 2017-05-22 (46:04).
- ↑ 33.0 33.1 Entrevue, 2018-10-20 (2:40:16).
- ↑ Livestream, 15 May 2017 (29:30).