Différences entre les pages « Ashes of Creation » et « Social organizations »
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− | [[ | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> |
− | + | == Types == | |
− | = | + | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> |
− | + | * [[Thieve's guild]] | |
+ | * [[Scholar's academy]] | ||
+ | * [[Trader's company]] | ||
− | == | + | == Joining == |
− | + | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | |
− | + | == Leaving == | |
− | = | + | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> |
− | + | == Benefits == | |
− | + | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> | |
− | == | + | == Progression == |
− | + | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> | |
− | * | + | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. |
+ | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
− | == | + | == Sharemarkets == |
− | + | {{Sharemarkets}} | |
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== See also == | == See also == | ||
− | * [[ | + | * [[Guilds]] |
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{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Player interaction]] |
Version du 22 octobre 2017 à 00:25
Organisations sociales are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Organisations sociales have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Avantages
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progression
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Marchés boursier
Avec le développement des noeuds, les gouvernements de joueurs peuvent ouvrir une Bourse (aussi appelée Marché boursier et Marché des actions) où les joueurs peuvent acheter et vendre des actions de noeuds, guildes et organisations sociales.[2][3]
- La valeur des actions est influencée par des événements du monde ainsi que par la performance des noeuds, organisations sociales ou guildes.[4]
- Des indicateurs de référence, tels que les quêtes, les ressources proches, la progression des citoyens, et les achats d'immobilier local, détermineront la valeur des actions pouvant être achetées.[3]
- Les sièges stopperont la négociation des actions dans un noeud. Ceci ouvre un potentiel pour le sabotage économique.[2]
- Il n'y a pas de commission de régulation pour restreindre l'achat et la vente d'actions.[4]