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− | {{Draft}}
| + | ''Build. Order. Civilization.'' These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge. |
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− | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
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− | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]]
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− | == Races ==
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− | [[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
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− | * [[Aela Humans]] (Kaelar and Vaelune)
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− | * [[Pyrian Elves]] (Empyrean and Py’Rai)
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− | * [[Kaivek Orcs]] (Ren’Kai and Vek)
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− | * [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa)
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− | * [[Tul'nar]]
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− | == Racial influence ==
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− | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
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− | * Each race will have different base stats.
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− | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
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− | * Races are not gender or [[Classes|Class]] locked.
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− | * Some classes may work better with certain races but nothing is enforced.
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− | == Racial influence on nodes ==
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− | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
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− | == Starting zones ==
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− | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
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− | == Notes ==
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− | <references/>
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Version du 15 octobre 2017 à 06:03
Build. Order. Civilization. These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.