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Différences entre les pages « Template:Player stalls » et « Guild wars »

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[[File:marketplace stall.png|thumb|400px|Player stalls in a marketplace setting.]]
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* Player stalls are located in a [[Marketplace|marketplace]] setting within a [[Nodes|node]].<ref name="livestream-10-May-2017">[https://youtu.be/MnOPS3eZgaM?t=997 Ashes of Creation livestream Q&A, 10 May 2017]</ref>
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[[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref>
* Stalls sell items as well as provide [[#Item durability and repair|repair]] and enchanting services.<ref name="livestream-10-May-2017"/>
 
* Players are able to input required items for repair and also purchase required mats.<ref>[[File:player stall repaid.png|350px]]</ref>
 
* Renting a player stall allows you to sell your items even when not online.<ref name="livestream-10-May-2017"/>
 
* Stalls will have a visually representative aesthetic that indicates what items are being sold at that stall.<ref>[[File:player stall aesthetic.png|350px]]</ref>
 
* The number of stalls in a marketplace scales with the node size.<ref>[[File:player stall info.png|350px]]</ref>
 
* Economic nodes have more versatility in stall options.<ref name="livestream-10-May-2017"/>
 
  
== Item durability and repair ==
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== Declaring a guild war ==
  
<blockquote>
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War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref>
"There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. That is an important aspect of a healthy economy, is having some item sinks available...
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There are three kind of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well."<ref>[http://hwcdn.libsyn.com/p/5/c/0/5c0af9f06456e81f/GameOn95.mp3?c_id=15274314&expiration=1507560648&hwt=080ef55ac6e90c5448e8349e21e58a83#t=1555 MMORPG Podcast 13-05-2017 (25:55)]</ref>
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* Based on things that guilds may own.
</blockquote>
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{{Notes}}

Version du 14 octobre 2017 à 18:38

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Guildes will be able to declare war with other guilds.[1]

Declaring a guild war

War declaration will be objective based.[2]

  • Based on things that guilds may own.

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