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[[:Category:Developer Diaries|Developer Diaries]] [[Ashes of Creation]] Developer Diaries: Building Tool, 30 April 2019. [[{{TALKPAGENAME}}|Read the transcript]]
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[[:Category:Developer Diaries|Developer Diaries]]: Building Tech, 30 April 2019. [[{{TALKPAGENAME}}|Read the transcript]]
  
 
<blockquote>''In the second installment of our Developer Diaries, we take a look behind the scenes of the technology that shapes our buildings as Devin Lafontaine (one of our Senior Environment Artists) and Steven Sharif (our CEO and Creative Director) discuss the creation of the tool and how it will affect players as they adventure throughout the world of Ashes of Creation.''</blockquote>
 
<blockquote>''In the second installment of our Developer Diaries, we take a look behind the scenes of the technology that shapes our buildings as Devin Lafontaine (one of our Senior Environment Artists) and Steven Sharif (our CEO and Creative Director) discuss the creation of the tool and how it will affect players as they adventure throughout the world of Ashes of Creation.''</blockquote>
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[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries]][[Category:Devin Lafontaine]]
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[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries|^2019^]][[Category:Devin Lafontaine]]

Version actuelle datée du 12 décembre 2019 à 21:34

Developer Diaries: Building Tech, 30 April 2019. Read the transcript

In the second installment of our Developer Diaries, we take a look behind the scenes of the technology that shapes our buildings as Devin Lafontaine (one of our Senior Environment Artists) and Steven Sharif (our CEO and Creative Director) discuss the creation of the tool and how it will affect players as they adventure throughout the world of Ashes of Creation.

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