Arena ladder

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The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[2][3]

  • Titres can be received from arena play.[4]
  • Other rewards will be revealed at a later time.[5]
  • Arena points that can be used to buy gear is not currently in the design.[4]

Arènes

Arènes are instanced JcJ scenarios and are not part of open world PvP.[2][7]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

PvP seasons

Performance in various JcJ systems (such as Caravanes, Arènes, Guerres de guilde) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][13]

Gear enhancement rewards

Des améliorations d'équipement (pierres de puissance / runes) peuvent être appliquées aux armes pour ajouter des types de dégâts élémentaires ou énergétiques.[15][16]

Nous allons très probablement avoir un système de runes et ensuite nous aurons la possibilité d'enchanter des armes en dehors de cela aussi... Ce ne sera pas toujours comme une progression verticale... Une partie demandera d’abandonner quelque chose pour obtenir autre chose ; alors peut-être que je fais moins de dégâts physiques mais plus de dégâts magiques, ce genre de chose.[16]Jeffrey Bard

Ce n'est pas comme si vous alliez nécessairement les acquérir une fois et ensuite vous êtes prêt pour vos enchantements PvP, mais au lieu de cela, vous devrez continuellement performer mois après mois afin de continuer à avoir ces enchantements.[13]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[19]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[19]Steven Sharif

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[21][22]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[22]Steven Sharif

Leader boards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[23]

Leaderboards may be seasonal.[24]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[23]Margaret Krohn
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Military node arena

Les Maires des Nœuds militaires sont choisis parmi les citoyens à travers un combat "dernier debout" (comme des Arènes de gladiateur).[26][10][4]

  • Une idée est en cours d'étude où les joueurs construiraient leurs propres champion qui pourraient combattre dans l'arène, plutôt que d'utiliser leurs propres personnages. Ces champions pourront être équipés avec de l'Equipement, des Compétences via des Quêtes, ainsi qu'avec des Matériaux et de l'Or pour rendre le champion plus fort.[27]
  • La raison pour laquelle cette idée de champion est étudié est parce que le jeu n'est pas équilibré pour du JcJ 1v1. Utiliser des champions rend le combat d'arène plus comme un terrain de jeu.[27]
  • Le style de combat d'arène est instancié mais il serait possible d'avoir des spectateurs avec une interface.[12]

Server vs server

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

The arena system may support cross-server combat.[11]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[28]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[29]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[29]Jeffrey Bard

Esports

Esports is not the main focus of Ashes of Creation, but the game may move in that direction if the gameplay is compelling, competitive, and fun.[31][32]

What I would say as an MMO player is Esports tends to miss out on a core element that's unique to MMORPGs, which is progression; and it's difficult to represent that progression in the traditional Esports format that we see with other games and genres today. However, what I will say is that I have participated in some MMOs that have stood up cross-server competitions and I've really personally enjoyed those types of cross-server competitions where you bring the best that those individual servers have to offer with regards to groups, or teams, or constant parties as we like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server type of competition and I think that's where there is a potential to do something interesting with regards to Esports and the MMORPG genre.[31]Steven Sharif

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